add option to allow invisible surfaces to disable idle tracking

This commit is contained in:
Leonardo Hernández Hernández
2022-11-30 18:51:35 -06:00
parent c91d21b68f
commit 10c56d6348
2 changed files with 10 additions and 8 deletions

View File

@@ -1,11 +1,12 @@
/* appearance */
static const int sloppyfocus = 1; /* focus follows mouse */
static const unsigned int borderpx = 1; /* border pixel of windows */
static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
static const float focuscolor[] = {1.0, 0.0, 0.0, 1.0};
static const int sloppyfocus = 1; /* focus follows mouse */
static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
static const unsigned int borderpx = 1; /* border pixel of windows */
static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
static const float focuscolor[] = {1.0, 0.0, 0.0, 1.0};
/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0};
static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0};
/* tagging */
static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };