style in buttonpress

This commit is contained in:
Devin J. Pohly 2020-04-23 22:31:59 -05:00
parent 288f6397fa
commit 2f21445761

17
dwl.c
View File

@ -237,14 +237,16 @@ buttonpress(struct wl_listener *listener, void *data)
/* Notify the client with pointer focus that a button press has occurred */
wlr_seat_pointer_notify_button(seat,
event->time_msec, event->button, event->state);
double sx, sy;
struct wlr_surface *surface;
Client *c = xytoclient(cursor->x, cursor->y, &surface, &sx, &sy);
if (event->state == WLR_BUTTON_RELEASED) {
/* If you released any buttons, we exit interactive move/resize mode. */
cursor_mode = CurNormal;
} else {
return;
}
/* Change focus if the button was _pressed_ over a client */
double sx, sy;
struct wlr_surface *surface;
Client *c = xytoclient(cursor->x, cursor->y, &surface, &sx, &sy);
if (c) {
focus(c, surface);
raiseclient(c);
@ -252,14 +254,11 @@ buttonpress(struct wl_listener *listener, void *data)
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
uint32_t mods = wlr_keyboard_get_modifiers(keyboard);
for (int i = 0; i < LENGTH(buttons); i++) {
for (int i = 0; i < LENGTH(buttons); i++)
if (event->button == buttons[i].button &&
CLEANMASK(mods) == CLEANMASK(buttons[i].mod) &&
buttons[i].func) {
buttons[i].func)
buttons[i].func(&buttons[i].arg);
}
}
}
}
void