hang some stuff on ->data
Sure it'll be useful at some point. Like here.
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12
dwl.c
12
dwl.c
@ -304,7 +304,7 @@ buttonpress(struct wl_listener *listener, void *data)
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void
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createkeyboard(struct wlr_input_device *device)
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{
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Keyboard *kb = calloc(1, sizeof(*kb));
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Keyboard *kb = device->data = calloc(1, sizeof(*kb));
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kb->device = device;
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/* Prepare an XKB keymap and assign it to the keyboard. */
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@ -350,7 +350,7 @@ createmon(struct wl_listener *listener, void *data)
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}
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/* Allocates and configures monitor state using configured rules */
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Monitor *m = calloc(1, sizeof(*m));
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Monitor *m = wlr_output->data = calloc(1, sizeof(*m));
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m->wlr_output = wlr_output;
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m->tagset[0] = m->tagset[1] = 1;
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int i;
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@ -393,7 +393,7 @@ createnotify(struct wl_listener *listener, void *data)
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return;
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/* Allocate a Client for this surface */
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Client *c = calloc(1, sizeof(*c));
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Client *c = xdg_surface->data = calloc(1, sizeof(*c));
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c->xdg_surface = xdg_surface;
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c->bw = borderpx;
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struct wlr_box geom;
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@ -1375,11 +1375,7 @@ Monitor *
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xytomon(double x, double y)
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{
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struct wlr_output *o = wlr_output_layout_output_at(output_layout, x, y);
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Monitor *m;
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wl_list_for_each(m, &mons, link)
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if (m->wlr_output == o)
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return m;
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return NULL;
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return o ? o->data : NULL;
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}
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int
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