fix keyboard focus with overlays

Don't let internal calls to motionnotify(0) meant to update the pointer
focus from maplayersurfacenotify and destroylayersurfacenotify also
shift the keyboard focus to the surface under the cursor with
sloppyfocus.
This commit is contained in:
Guido Cella 2020-12-20 15:34:36 +01:00
parent f80f08848b
commit 39946e07f2

15
dwl.c
View File

@ -1412,12 +1412,6 @@ motionabsolute(struct wl_listener *listener, void *data)
void
motionnotify(uint32_t time)
{
struct timespec now;
if (!time) {
clock_gettime(CLOCK_MONOTONIC, &now);
time = now.tv_sec * 1000 + now.tv_nsec / 1000000;
}
wlr_idle_notify_activity(idle, seat);
/* Update selmon (even while dragging a window) */
@ -1608,6 +1602,13 @@ pointerfocus(Client *c, struct wlr_surface *surface, double sx, double sy,
return;
}
bool internal_call = !time;
if (!time) {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
time = now.tv_sec * 1000 + now.tv_nsec / 1000000;
}
/* If surface is already focused, only notify of motion */
if (surface == seat->pointer_state.focused_surface) {
wlr_seat_pointer_notify_motion(seat, time, sx, sy);
@ -1626,7 +1627,7 @@ pointerfocus(Client *c, struct wlr_surface *surface, double sx, double sy,
return;
#endif
if (sloppyfocus)
if (sloppyfocus && !internal_call)
focusclient(c, false);
}