send frame done even if output commit fails
Bug: https://github.com/djpohly/dwl/issues/420 Fixes: https://github.com/djpohly/dwl/issues/353
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							@@ -1895,8 +1895,8 @@ rendermon(struct wl_listener *listener, void *data)
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	wl_list_for_each(c, &clients, link)
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		if (c->resize && !c->isfloating && client_is_rendered_on_mon(c, m) && !client_is_stopped(c))
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			goto skip;
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	if (!wlr_scene_output_commit(m->scene_output))
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		return;
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	wlr_scene_output_commit(m->scene_output);
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skip:
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	/* Let clients know a frame has been rendered */
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	clock_gettime(CLOCK_MONOTONIC, &now);
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