remove useless wlr_scene_node_reparent() calls
These don't do anything because wlr_scene_node_reparent() is immediately called again by setfloating() through setmon(). They are also a source of confusion because if you change the wlr_scene_node_reparent() call in applyrules() it takes a while to understand why it doesn't work.
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						Leonardo Hernández Hernández
					
				
			
			
				
	
			
			
			
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							@@ -453,7 +453,6 @@ applyrules(Client *c)
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			}
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		}
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	}
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	wlr_scene_node_reparent(&c->scene->node, layers[c->isfloating ? LyrFloat : LyrTile]);
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	setmon(c, mon, newtags);
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}
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@@ -1546,7 +1545,6 @@ mapnotify(struct wl_listener *listener, void *data)
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	/* TODO: https://github.com/djpohly/dwl/pull/334#issuecomment-1330166324 */
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	if (c->type == XDGShell && (p = client_get_parent(c))) {
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		c->isfloating = 1;
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		wlr_scene_node_reparent(&c->scene->node, layers[LyrFloat]);
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		setmon(c, p->mon, p->tags);
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	} else {
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		applyrules(c);
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