no longer need resize_edges (always bottom right)

Also gets rid of the clunky move+resize code
This commit is contained in:
Devin J. Pohly 2020-04-21 14:23:19 -05:00
parent 1aa640d5f5
commit 46ff18413f

44
dwl.c
View File

@ -104,8 +104,7 @@ static void motionabsolute(struct wl_listener *listener, void *data);
static void motionnotify(uint32_t time); static void motionnotify(uint32_t time);
static void motionrelative(struct wl_listener *listener, void *data); static void motionrelative(struct wl_listener *listener, void *data);
static void movemouse(const Arg *arg); static void movemouse(const Arg *arg);
static void moveresize(struct dwl_view *view, unsigned int mode, static void moveresize(struct dwl_view *view, unsigned int mode);
uint32_t edges);
static void quit(const Arg *arg); static void quit(const Arg *arg);
static void render(struct wlr_surface *surface, int sx, int sy, void *data); static void render(struct wlr_surface *surface, int sx, int sy, void *data);
static void renderoutput(struct wl_listener *listener, void *data); static void renderoutput(struct wl_listener *listener, void *data);
@ -143,7 +142,6 @@ static unsigned int cursor_mode;
static struct dwl_view *grabbed_view; static struct dwl_view *grabbed_view;
static double grab_x, grab_y; static double grab_x, grab_y;
static int grab_width, grab_height; static int grab_width, grab_height;
static uint32_t resize_edges;
static struct wlr_output_layout *output_layout; static struct wlr_output_layout *output_layout;
static struct wl_list outputs; static struct wl_list outputs;
@ -398,43 +396,14 @@ void
handleresize(uint32_t time) handleresize(uint32_t time)
{ {
/* /*
* Resizing the grabbed view can be a little bit complicated, because we
* could be resizing from any corner or edge. This not only resizes the view
* on one or two axes, but can also move the view if you resize from the top
* or left edges (or top-left corner).
*
* Note that I took some shortcuts here. In a more fleshed-out compositor, * Note that I took some shortcuts here. In a more fleshed-out compositor,
* you'd wait for the client to prepare a buffer at the new size, then * you'd wait for the client to prepare a buffer at the new size, then
* commit any movement that was prepared. * commit any movement that was prepared.
*/ */
struct dwl_view *view = grabbed_view;
double dx = cursor->x - grab_x; double dx = cursor->x - grab_x;
double dy = cursor->y - grab_y; double dy = cursor->y - grab_y;
double x = view->x; wlr_xdg_toplevel_set_size(grabbed_view->xdg_surface,
double y = view->y; grab_width + dx, grab_height + dy);
int width = grab_width;
int height = grab_height;
if (resize_edges & WLR_EDGE_TOP) {
y = grab_y + dy;
height -= dy;
if (height < 1) {
y += height;
}
} else if (resize_edges & WLR_EDGE_BOTTOM) {
height += dy;
}
if (resize_edges & WLR_EDGE_LEFT) {
x = grab_x + dx;
width -= dx;
if (width < 1) {
x += width;
}
} else if (resize_edges & WLR_EDGE_RIGHT) {
width += dx;
}
view->x = x;
view->y = y;
wlr_xdg_toplevel_set_size(view->xdg_surface, width, height);
} }
void void
@ -630,11 +599,11 @@ movemouse(const Arg *arg)
if (!view) { if (!view) {
return; return;
} }
moveresize(view, CurMove, 0); moveresize(view, CurMove);
} }
void void
moveresize(struct dwl_view *view, unsigned int mode, uint32_t edges) moveresize(struct dwl_view *view, unsigned int mode)
{ {
/* This function sets up an interactive move or resize operation, where the /* This function sets up an interactive move or resize operation, where the
* compositor stops propagating pointer events to clients and instead * compositor stops propagating pointer events to clients and instead
@ -658,7 +627,6 @@ moveresize(struct dwl_view *view, unsigned int mode, uint32_t edges)
} }
grab_width = geo_box.width; grab_width = geo_box.width;
grab_height = geo_box.height; grab_height = geo_box.height;
resize_edges = edges;
} }
void void
@ -801,7 +769,7 @@ resizemouse(const Arg *arg)
wlr_cursor_warp_closest(cursor, NULL, wlr_cursor_warp_closest(cursor, NULL,
view->x + geo_box.x + geo_box.width, view->x + geo_box.x + geo_box.width,
view->y + geo_box.y + geo_box.height); view->y + geo_box.y + geo_box.height);
moveresize(view, CurResize, WLR_EDGE_BOTTOM|WLR_EDGE_RIGHT); moveresize(view, CurResize);
} }
void void