Made scalebox the way sway does it

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Bonicgamer 2020-09-08 14:53:34 -04:00 committed by GitHub
parent 45a2e25d6d
commit 4915214e47
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9
dwl.c
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@ -50,6 +50,7 @@
#define LENGTH(X) (sizeof X / sizeof X[0]) #define LENGTH(X) (sizeof X / sizeof X[0])
#define END(A) ((A) + LENGTH(A)) #define END(A) ((A) + LENGTH(A))
#define TAGMASK ((1 << LENGTH(tags)) - 1) #define TAGMASK ((1 << LENGTH(tags)) - 1)
#define ROUND(X) ((X)>=0?(long)((X)+0.5):(long)((X)-0.5))
#ifdef XWAYLAND #ifdef XWAYLAND
#define WLR_SURFACE(C) ((C)->type != XDGShell ? (C)->surface.xwayland->surface : (C)->surface.xdg->surface) #define WLR_SURFACE(C) ((C)->type != XDGShell ? (C)->surface.xwayland->surface : (C)->surface.xdg->surface)
#else #else
@ -1344,10 +1345,10 @@ run(char *startup_cmd)
void void
scalebox(struct wlr_box *box, float scale) scalebox(struct wlr_box *box, float scale)
{ {
box->x *= scale; box->width = ROUND((box->x + box->width) * scale) - ROUND(box->x * scale);
box->y *= scale; box->height = ROUND((box->y + box->height) * scale) - ROUND(box->y * scale);
box->width *= scale; box->x = ROUND(box->x * scale);
box->height *= scale; box->y = ROUND(box->y * scale);
} }
Client * Client *