Revert "fix flickering when resizing/spawning windows"
This reverts commit 017bb7d752
.
Bug: https://github.com/djpohly/dwl/issues/349
This commit is contained in:
15
client.h
15
client.h
@@ -240,21 +240,6 @@ client_is_mapped(Client *c)
|
||||
return c->surface.xdg->mapped;
|
||||
}
|
||||
|
||||
static inline int
|
||||
client_is_rendered_on_mon(Client *c, Monitor *m)
|
||||
{
|
||||
/* This is needed for when you don't want to check formal assignment,
|
||||
* but rather actual displaying of the pixels.
|
||||
* Usually VISIBLEON suffices and is also faster. */
|
||||
struct wlr_surface_output *s;
|
||||
if (!c->scene->node.enabled)
|
||||
return 0;
|
||||
wl_list_for_each(s, &client_surface(c)->current_outputs, link)
|
||||
if (s->output == m->wlr_output)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline int
|
||||
client_is_unmanaged(Client *c)
|
||||
{
|
||||
|
Reference in New Issue
Block a user