Revert "fix flickering when resizing/spawning windows"

This reverts commit 017bb7d752.

Bug: https://github.com/djpohly/dwl/issues/349
This commit is contained in:
Leonardo Hernández Hernández
2022-12-06 13:56:28 -06:00
parent 9136b6247d
commit 4a32293548
2 changed files with 23 additions and 21 deletions

View File

@@ -240,21 +240,6 @@ client_is_mapped(Client *c)
return c->surface.xdg->mapped;
}
static inline int
client_is_rendered_on_mon(Client *c, Monitor *m)
{
/* This is needed for when you don't want to check formal assignment,
* but rather actual displaying of the pixels.
* Usually VISIBLEON suffices and is also faster. */
struct wlr_surface_output *s;
if (!c->scene->node.enabled)
return 0;
wl_list_for_each(s, &client_surface(c)->current_outputs, link)
if (s->output == m->wlr_output)
return 1;
return 0;
}
static inline int
client_is_unmanaged(Client *c)
{