draw window borders

Works with scaled/rotated displays too!
This commit is contained in:
Devin J. Pohly
2020-04-23 23:55:29 -05:00
parent 6254bcd033
commit 60f2c0b7de
3 changed files with 20 additions and 1 deletions

18
dwl.c
View File

@@ -847,6 +847,24 @@ renderclients(Monitor *m, struct timespec *now)
if (!VISIBLEON(c, m))
continue;
double ox = c->x, oy = c->y;
wlr_output_layout_output_coords(output_layout, m->wlr_output,
&ox, &oy);
int w = c->xdg_surface->surface->current.width;
int h = c->xdg_surface->surface->current.height;
struct wlr_box borders[] = {
{ox, oy, w + 2 * c->bw, c->bw}, /* top */
{ox, oy + c->bw, c->bw, h}, /* left */
{ox + c->bw + w, oy + c->bw, c->bw, h}, /* right */
{ox, oy + c->bw + h, w + 2 * c->bw, c->bw}, /* bottom */
};
int i;
for (i = 0; i < sizeof(borders) / sizeof(borders[0]); i++) {
scalebox(&borders[i], m->wlr_output->scale);
wlr_render_rect(drw, &borders[i], bordercolor,
m->wlr_output->transform_matrix);
}
struct render_data rdata = {
.output = m->wlr_output,
.when = now,