check if a client is resizing before checking if it's visible
It's not like it's noticeable, but theoretically this is faster
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							@@ -1834,7 +1834,7 @@ rendermon(struct wl_listener *listener, void *data)
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	/* Render if no XDG clients have an outstanding resize and are visible on
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	 * this monitor. */
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	wl_list_for_each(c, &clients, link)
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		if (client_is_rendered_on_mon(c, m) && (!c->isfloating && c->resize) && !client_is_stopped(c))
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		if (c->resize && !c->isfloating && client_is_rendered_on_mon(c, m) && !client_is_stopped(c))
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			goto skip;
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	if (!wlr_scene_output_commit(m->scene_output))
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		return;
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