use wl_container_of() instead of data in some functions
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parent
c509046663
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77ba8e5127
8
dwl.c
8
dwl.c
@ -739,8 +739,7 @@ cleanup(void)
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void
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void
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cleanupkeyboard(struct wl_listener *listener, void *data)
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cleanupkeyboard(struct wl_listener *listener, void *data)
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{
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{
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struct wlr_input_device *device = data;
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Keyboard *kb = wl_container_of(listener, kb, destroy);
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Keyboard *kb = device->data;
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wl_list_remove(&kb->link);
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wl_list_remove(&kb->link);
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wl_list_remove(&kb->modifiers.link);
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wl_list_remove(&kb->modifiers.link);
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@ -752,14 +751,13 @@ cleanupkeyboard(struct wl_listener *listener, void *data)
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void
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void
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cleanupmon(struct wl_listener *listener, void *data)
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cleanupmon(struct wl_listener *listener, void *data)
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{
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{
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struct wlr_output *wlr_output = data;
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Monitor *m = wl_container_of(listener, m, destroy);
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Monitor *m = wlr_output->data;
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int nmons, i = 0;
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int nmons, i = 0;
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wl_list_remove(&m->destroy.link);
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wl_list_remove(&m->destroy.link);
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wl_list_remove(&m->frame.link);
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wl_list_remove(&m->frame.link);
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wl_list_remove(&m->link);
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wl_list_remove(&m->link);
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wlr_output->data = NULL;
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m->wlr_output->data = NULL;
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wlr_output_layout_remove(output_layout, m->wlr_output);
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wlr_output_layout_remove(output_layout, m->wlr_output);
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wlr_scene_output_destroy(m->scene_output);
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wlr_scene_output_destroy(m->scene_output);
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