Fix dwl freezing when resizing

This commit is contained in:
Palanix 2022-02-28 23:46:24 +01:00 committed by Leonardo Hernández Hernández
parent 326eee1444
commit 7d724dc7f3

28
dwl.c
View File

@ -178,6 +178,7 @@ struct Monitor {
unsigned int tagset[2]; unsigned int tagset[2];
double mfact; double mfact;
int nmaster; int nmaster;
int un_map; /* If a map/unmap happened on this monitor, then this should be true */
}; };
typedef struct { typedef struct {
@ -1379,6 +1380,8 @@ mapnotify(struct wl_listener *listener, void *data)
if (c->isfullscreen) if (c->isfullscreen)
setfullscreen(c, 1); setfullscreen(c, 1);
c->mon->un_map = 1;
} }
void void
@ -1648,17 +1651,27 @@ rendermon(struct wl_listener *listener, void *data)
int skip = 0; int skip = 0;
struct timespec now; struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
/* Render if no XDG clients have an outstanding resize and are visible on /* Render if no XDG clients have an outstanding resize and are visible on
* this monitor. * this monitor. */
*/ /* Checking m->un_map for every client is not optimal but works */
wl_list_for_each(c, &clients, link) wl_list_for_each(c, &clients, link) {
skip = skip || (c->resize && VISIBLEON(c, m)); if ((c->resize && m->un_map) || (c->type == XDGShell
&& (c->surface.xdg->pending.geometry.width !=
c->surface.xdg->current.geometry.width
|| c->surface.xdg->pending.geometry.height !=
c->surface.xdg->current.geometry.height))) {
/* Lie */
wlr_surface_send_frame_done(client_surface(c), &now);
skip = 1;
}
}
if (!skip && !wlr_scene_output_commit(m->scene_output)) if (!skip && !wlr_scene_output_commit(m->scene_output))
return; return;
/* Let clients know a frame has been rendered */ /* Let clients know a frame has been rendered */
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_scene_output_send_frame_done(m->scene_output, &now); wlr_scene_output_send_frame_done(m->scene_output, &now);
m->un_map = 0;
} }
void void
@ -2196,6 +2209,9 @@ unmapnotify(struct wl_listener *listener, void *data)
grabc = NULL; grabc = NULL;
} }
if (c->mon)
c->mon->un_map = 1;
if (client_is_unmanaged(c)) { if (client_is_unmanaged(c)) {
wlr_scene_node_destroy(c->scene); wlr_scene_node_destroy(c->scene);
return; return;