conform the xdg-protocol with fullscreen translucent clients
see `setfullscreen()` for more info
This commit is contained in:
14
dwl.c
14
dwl.c
@@ -98,6 +98,7 @@ typedef struct {
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struct wlr_scene_node *scene;
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struct wlr_scene_rect *border[4]; /* top, bottom, left, right */
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struct wlr_scene_node *scene_surface;
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struct wlr_scene_rect *fullscreen_bg; /* See setfullscreen() for info */
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struct wl_list link;
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struct wl_list flink;
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union {
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@@ -1869,10 +1870,23 @@ setfullscreen(Client *c, int fullscreen)
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if (fullscreen) {
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c->prev = c->geom;
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resize(c, c->mon->m, 0);
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/* The xdg-protocol specifies:
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*
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* If the fullscreened surface is not opaque, the compositor must make
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* sure that other screen content not part of the same surface tree (made
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* up of subsurfaces, popups or similarly coupled surfaces) are not
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* visible below the fullscreened surface.
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*
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* For brevity we set a black background for all clients
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*/
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c->fullscreen_bg = wlr_scene_rect_create(c->scene,
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c->geom.width, c->geom.height, fullscreen_bg);
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wlr_scene_node_lower_to_bottom(&c->fullscreen_bg->node);
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} else {
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/* restore previous size instead of arrange for floating windows since
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* client positions are set by the user and cannot be recalculated */
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resize(c, c->prev, 0);
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wlr_scene_node_destroy(&c->fullscreen_bg->node);
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}
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arrange(c->mon);
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printstatus();
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