Line saver: follow "local = wlr->data = obj" pattern
There were still a couple of places where we could use this handy multiple assignment to save a line. ΔSLOC = -3
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9dd3f230c0
commit
a01e402c5d
12
dwl.c
12
dwl.c
@ -847,7 +847,7 @@ createlayersurface(struct wl_listener *listener, void *data)
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return;
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}
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layersurface = ecalloc(1, sizeof(LayerSurface));
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layersurface = wlr_layer_surface->data = ecalloc(1, sizeof(LayerSurface));
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layersurface->type = LayerShell;
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LISTEN(&wlr_layer_surface->surface->events.commit,
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&layersurface->surface_commit, commitlayersurfacenotify);
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@ -860,8 +860,6 @@ createlayersurface(struct wl_listener *listener, void *data)
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layersurface->layer_surface = wlr_layer_surface;
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layersurface->mon = wlr_layer_surface->output->data;
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wlr_layer_surface->data = layersurface;
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layersurface->scene_layer = wlr_scene_layer_surface_v1_create(l, wlr_layer_surface);
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layersurface->scene = layersurface->scene_layer->tree;
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layersurface->popups = wlr_layer_surface->surface->data = wlr_scene_tree_create(l);
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@ -1497,13 +1495,12 @@ locksession(struct wl_listener *listener, void *data)
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wlr_session_lock_v1_destroy(session_lock);
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return;
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}
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lock = ecalloc(1, sizeof(*lock));
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lock = session_lock->data = ecalloc(1, sizeof(*lock));
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focusclient(NULL, 0);
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lock->scene = wlr_scene_tree_create(layers[LyrBlock]);
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cur_lock = lock->lock = session_lock;
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locked = 1;
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session_lock->data = lock;
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LISTEN(&session_lock->events.new_surface, &lock->new_surface, createlocksurface);
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LISTEN(&session_lock->events.destroy, &lock->destroy, destroysessionlock);
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@ -1529,12 +1526,11 @@ mapnotify(struct wl_listener *listener, void *data)
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int i;
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/* Create scene tree for this client and its border */
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c->scene = wlr_scene_tree_create(layers[LyrTile]);
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c->scene = client_surface(c)->data = wlr_scene_tree_create(layers[LyrTile]);
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wlr_scene_node_set_enabled(&c->scene->node, c->type != XDGShell);
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c->scene_surface = c->type == XDGShell
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? wlr_scene_xdg_surface_create(c->scene, c->surface.xdg)
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: wlr_scene_subsurface_tree_create(c->scene, client_surface(c));
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client_surface(c)->data = c->scene;
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c->scene->node.data = c->scene_surface->node.data = c;
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/* Handle unmanaged clients first so we can return prior create borders */
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@ -2393,7 +2389,7 @@ startdrag(struct wl_listener *listener, void *data)
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if (!drag->icon)
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return;
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drag->icon->data = icon = wlr_scene_drag_icon_create(&scene->tree, drag->icon);
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icon = drag->icon->data = wlr_scene_drag_icon_create(&scene->tree, drag->icon);
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wlr_scene_node_place_below(&icon->node, &layers[LyrBlock]->node);
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motionnotify(0);
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wl_signal_add(&drag->icon->events.destroy, &drag_icon_destroy);
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