render in the same order as sway
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parent
d61658bdd7
commit
b8a6d3e86a
4
dwl.c
4
dwl.c
@ -1627,11 +1627,11 @@ rendermon(struct wl_listener *listener, void *data)
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renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
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renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
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renderclients(m, &now);
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renderclients(m, &now);
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renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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#ifdef XWAYLAND
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#ifdef XWAYLAND
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renderindependents(m->wlr_output, &now);
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renderindependents(m->wlr_output, &now);
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#endif
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#endif
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renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
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renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
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/* Hardware cursors are rendered by the GPU on a separate plane, and can be
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/* Hardware cursors are rendered by the GPU on a separate plane, and can be
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* moved around without re-rendering what's beneath them - which is more
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* moved around without re-rendering what's beneath them - which is more
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