disable scene node at unmaplayersurface()

This commit is contained in:
Leonardo Hernández Hernández 2022-06-05 15:27:40 -05:00
parent 2623a96ebf
commit b91017e713
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3
dwl.c
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@ -2250,7 +2250,8 @@ toggleview(const Arg *arg)
void void
unmaplayersurface(LayerSurface *layersurface) unmaplayersurface(LayerSurface *layersurface)
{ {
layersurface->layer_surface->mapped = 0; layersurface->layer_surface->mapped = layersurface->mapped = 0;
wlr_scene_node_set_enabled(layersurface->scene, 0);
if (layersurface->layer_surface->surface == if (layersurface->layer_surface->surface ==
seat->keyboard_state.focused_surface) seat->keyboard_state.focused_surface)
focusclient(selclient(), 1); focusclient(selclient(), 1);