use the same border colors as dwm
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@ -7,8 +7,8 @@
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static const int sloppyfocus = 1; /* focus follows mouse */
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static const int sloppyfocus = 1; /* focus follows mouse */
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static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
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static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
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static const unsigned int borderpx = 1; /* border pixel of windows */
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static const unsigned int borderpx = 1; /* border pixel of windows */
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static const float bordercolor[] = COLOR(0x808080ff);
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static const float bordercolor[] = COLOR(0x444444ff);
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static const float focuscolor[] = COLOR(0xff0000ff);
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static const float focuscolor[] = COLOR(0x005577ff);
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/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
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/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
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static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */
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static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */
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