change cursor surface in internal calls of motionnotify()

and call motionnotify() after unmapping a client
and when focusing a client

Fixes: https://github.com/djpohly/dwl/issues/308
This commit is contained in:
Leonardo Hernández Hernández 2022-09-22 14:36:53 -05:00
parent 2385d82612
commit e46238b95e
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6
dwl.c
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@ -1199,6 +1199,9 @@ focusclient(Client *c, int lift)
return; return;
} }
/* Change cursor surface */
motionnotify(0);
/* Have a client, so focus its top-level wlr_surface */ /* Have a client, so focus its top-level wlr_surface */
client_notify_enter(client_surface(c), wlr_seat_get_keyboard(seat)); client_notify_enter(client_surface(c), wlr_seat_get_keyboard(seat));
@ -1521,7 +1524,7 @@ motionnotify(uint32_t time)
/* If there's no client surface under the cursor, set the cursor image to a /* If there's no client surface under the cursor, set the cursor image to a
* default. This is what makes the cursor image appear when you move it * default. This is what makes the cursor image appear when you move it
* off of a client or over its border. */ * off of a client or over its border. */
if (!surface && time) if (!surface)
wlr_xcursor_manager_set_cursor_image(cursor_mgr, "left_ptr", cursor); wlr_xcursor_manager_set_cursor_image(cursor_mgr, "left_ptr", cursor);
pointerfocus(c, surface, sx, sy, time); pointerfocus(c, surface, sx, sy, time);
@ -2373,6 +2376,7 @@ end:
wl_list_remove(&c->commit.link); wl_list_remove(&c->commit.link);
wlr_scene_node_destroy(c->scene); wlr_scene_node_destroy(c->scene);
printstatus(); printstatus();
motionnotify(0);
} }
void void