change cursor surface in internal calls of motionnotify()
and call motionnotify() after unmapping a client and when focusing a client Fixes: https://github.com/djpohly/dwl/issues/308
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parent
2385d82612
commit
e46238b95e
6
dwl.c
6
dwl.c
@ -1199,6 +1199,9 @@ focusclient(Client *c, int lift)
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return;
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return;
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}
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}
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/* Change cursor surface */
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motionnotify(0);
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/* Have a client, so focus its top-level wlr_surface */
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/* Have a client, so focus its top-level wlr_surface */
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client_notify_enter(client_surface(c), wlr_seat_get_keyboard(seat));
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client_notify_enter(client_surface(c), wlr_seat_get_keyboard(seat));
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@ -1521,7 +1524,7 @@ motionnotify(uint32_t time)
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/* If there's no client surface under the cursor, set the cursor image to a
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/* If there's no client surface under the cursor, set the cursor image to a
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* default. This is what makes the cursor image appear when you move it
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* default. This is what makes the cursor image appear when you move it
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* off of a client or over its border. */
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* off of a client or over its border. */
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if (!surface && time)
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if (!surface)
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wlr_xcursor_manager_set_cursor_image(cursor_mgr, "left_ptr", cursor);
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wlr_xcursor_manager_set_cursor_image(cursor_mgr, "left_ptr", cursor);
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pointerfocus(c, surface, sx, sy, time);
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pointerfocus(c, surface, sx, sy, time);
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@ -2373,6 +2376,7 @@ end:
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wl_list_remove(&c->commit.link);
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wl_list_remove(&c->commit.link);
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wlr_scene_node_destroy(c->scene);
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wlr_scene_node_destroy(c->scene);
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printstatus();
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printstatus();
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motionnotify(0);
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}
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}
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void
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void
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