drop wl_drm (wlroots!4397)
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4397
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5
dwl.c
5
dwl.c
@ -20,7 +20,6 @@
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#include <wlr/types/wlr_cursor_shape_v1.h>
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#include <wlr/types/wlr_data_control_v1.h>
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#include <wlr/types/wlr_data_device.h>
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#include <wlr/types/wlr_drm.h>
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#include <wlr/types/wlr_export_dmabuf_v1.h>
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#include <wlr/types/wlr_fractional_scale_v1.h>
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#include <wlr/types/wlr_gamma_control_v1.h>
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@ -2216,11 +2215,9 @@ setup(void)
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* with wlr_scene. */
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wlr_renderer_init_wl_shm(drw, dpy);
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if (wlr_renderer_get_dmabuf_texture_formats(drw)) {
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wlr_drm_create(dpy, drw);
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if (wlr_renderer_get_dmabuf_texture_formats(drw))
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wlr_scene_set_linux_dmabuf_v1(scene,
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wlr_linux_dmabuf_v1_create_with_renderer(dpy, 4, drw));
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}
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/* Autocreates an allocator for us.
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* The allocator is the bridge between the renderer and the backend. It
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