Added mechanism to skip updates in a module

* This is useful in modules where HTTP API calls are made. Updating them
  every second is expensive, network intensive and can cause rate limits
  to be hit
* Added get_name() function to modules for easier debug statements
This commit is contained in:
2025-06-14 17:33:24 -07:00
parent e8ab11eff9
commit 7245914da8
11 changed files with 92 additions and 3 deletions

View File

@@ -2,6 +2,7 @@ use std::str;
use std::thread;
use std::time::Duration;
use clap::Parser;
use crate::common::UpdateResult;
// Common utilities/types
mod common;
@@ -17,7 +18,7 @@ mod bar_modules;
suitable to use in a status bar")]
struct CommandlineArgs {
/// Update interval in seconds
#[arg(short = 'i', long, default_value = "5")]
#[arg(short = 'i', long, default_value = "1")]
interval: u64,
/// Name of the weather station
@@ -40,6 +41,11 @@ struct CommandlineArgs {
/// but before output is printed
#[arg(short = 'M', long)]
debug_modules: bool,
/// Show module debug information after all modules are evaluated
/// but before output is printed
#[arg(short = 'U', long)]
debug_update: bool,
}
//
@@ -95,8 +101,17 @@ impl Unibar {
//
// Following generates ICON+CONTENT string for a module to be displayed
// in the bar
md.clear();
md.generate_data();
match md.should_update() {
UpdateResult::Update => {
md.clear();
md.generate_data();
}
UpdateResult::Skip => {
if self.opts.debug_update {
println!("Skipping module {}", md.get_name());
}
}
}
mod_parts.push(md.get_icon());
mod_parts.push(md.get_content());
@@ -162,6 +177,7 @@ fn main() {
music_progress: cmd_args.music_progress,
debug: cmd_args.debug,
debug_modules: cmd_args.debug_modules,
debug_update: cmd_args.debug_update,
},
bar_modules_enabled: Vec::new(),
debug_modules_done: false,