make sure popups of a layer surface are in the correct layer
previously it worked because we checked in every commit the layer in a353eee2cac0378a4201e408a3417aa107a7f647 and b100b446b8c82bc2dcdbb40856ab87ed4a4ad594 we changed the way it's handled and now if the layer surface does not change the layer we don't it either. meaning that if it was created in the bottom layer and did not change the layer the popups would show behind xdg clients
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dwl.c
3
dwl.c
@ -814,7 +814,8 @@ createlayersurface(struct wl_listener *listener, void *data)
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l->mon = layer_surface->output->data;
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l->scene_layer = wlr_scene_layer_surface_v1_create(scene_layer, layer_surface);
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l->scene = l->scene_layer->tree;
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l->popups = surface->data = wlr_scene_tree_create(scene_layer);
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l->popups = surface->data = wlr_scene_tree_create(layer_surface->current.layer
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< ZWLR_LAYER_SHELL_V1_LAYER_TOP ? layers[LyrTop] : scene_layer);
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l->scene->node.data = l;
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