destroy layersurface's scene node in destroylayersurfacenotify()
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dwl.c
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dwl.c
@ -1045,6 +1045,7 @@ destroylayersurfacenotify(struct wl_listener *listener, void *data)
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wl_list_remove(&layersurface->map.link);
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wl_list_remove(&layersurface->unmap.link);
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wl_list_remove(&layersurface->surface_commit.link);
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wlr_scene_node_destroy(layersurface->scene);
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if (layersurface->layer_surface->output) {
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Monitor *m = layersurface->layer_surface->output->data;
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if (m)
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