simplify check for surface's node state
all `struct wlr_surface` should have a `wlr_scene_tree *` as data
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							| @@ -594,11 +594,10 @@ void | ||||
| checkidleinhibitor(struct wlr_surface *exclude) | ||||
| { | ||||
| 	int inhibited = 0; | ||||
| 	struct wlr_scene_tree *tree; | ||||
| 	struct wlr_idle_inhibitor_v1 *inhibitor; | ||||
| 	wl_list_for_each(inhibitor, &idle_inhibit_mgr->inhibitors, link) { | ||||
| 		struct wlr_scene_tree *tree = inhibitor->surface->data; | ||||
| 		if (bypass_surface_visibility || (exclude != inhibitor->surface | ||||
| 				&& (tree = inhibitor->surface->data) | ||||
| 				&& tree->node.enabled)) { | ||||
| 			inhibited = 1; | ||||
| 			break; | ||||
|   | ||||
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