no need for a line split here
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							| @@ -879,8 +879,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data) | ||||
| 	 * one next to the other, both 1080p, a client on the rightmost display might | ||||
| 	 * have layout coordinates of 2000,100. We need to translate that to | ||||
| 	 * output-local coordinates, or (2000 - 1920). */ | ||||
| 	wlr_output_layout_output_coords( | ||||
| 			output_layout, output, &ox, &oy); | ||||
| 	wlr_output_layout_output_coords(output_layout, output, &ox, &oy); | ||||
|  | ||||
| 	/* We also have to apply the scale factor for HiDPI outputs. This is only | ||||
| 	 * part of the puzzle, dwl does not fully support HiDPI. */ | ||||
|   | ||||
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