no need for a line split here
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1a30d9908d
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3
dwl.c
3
dwl.c
@ -879,8 +879,7 @@ render(struct wlr_surface *surface, int sx, int sy, void *data)
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* one next to the other, both 1080p, a client on the rightmost display might
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* have layout coordinates of 2000,100. We need to translate that to
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* output-local coordinates, or (2000 - 1920). */
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wlr_output_layout_output_coords(
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output_layout, output, &ox, &oy);
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wlr_output_layout_output_coords(output_layout, output, &ox, &oy);
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/* We also have to apply the scale factor for HiDPI outputs. This is only
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* part of the puzzle, dwl does not fully support HiDPI. */
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