use unsigned int for loop indexes
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							| @@ -409,7 +409,7 @@ applyexclusive(struct wlr_box *usable_area, | ||||
| 	edges[3].negative_axis = &usable_area->width; | ||||
| 	edges[3].margin = margin_right; | ||||
|  | ||||
| 	for (size_t i = 0; i < LENGTH(edges); ++i) { | ||||
| 	for (unsigned int i = 0; i < LENGTH(edges); ++i) { | ||||
| 		if ((anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) | ||||
| 				&& exclusive + edges[i].margin > 0) { | ||||
| 			if (edges[i].positive_axis) | ||||
| @@ -585,7 +585,7 @@ arrangelayers(Monitor *m) | ||||
| 			&usable_area, false); | ||||
|  | ||||
| 	// Find topmost keyboard interactive layer, if such a layer exists | ||||
| 	for (size_t i = 0; i < nlayers; ++i) { | ||||
| 	for (unsigned int i = 0; i < nlayers; ++i) { | ||||
| 		wl_list_for_each_reverse(layersurface, | ||||
| 				&m->layers[layers_above_shell[i]], link) { | ||||
| 			if (layersurface->layer_surface->current.keyboard_interactive && | ||||
| @@ -827,7 +827,7 @@ createmon(struct wl_listener *listener, void *data) | ||||
| 	m->w = m->m; | ||||
|  | ||||
| 	len = LENGTH(m->layers); | ||||
| 	for (size_t i = 0; i < len; ++i) { | ||||
| 	for (unsigned int i = 0; i < len; ++i) { | ||||
| 		wl_list_init(&m->layers[i]); | ||||
| 	} | ||||
| } | ||||
|   | ||||
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