Start with tinywl
Add a config.h into which configurables can be moved.
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| dwl | ||||
| *-protocol.c | ||||
| *-protocol.h | ||||
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| dwl - dwm for Wayland | ||||
|  | ||||
| Copyright © 2020 Devin J. Pohly | ||||
|  | ||||
| This program is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU General Public License as published by | ||||
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|  | ||||
| ---- | ||||
|  | ||||
|                     GNU GENERAL PUBLIC LICENSE | ||||
|                        Version 3, 29 June 2007 | ||||
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|  | ||||
|   11. Patents. | ||||
|  | ||||
|   A "contributor" is a copyright holder who authorizes use under this | ||||
| License of the Program or a work on which the Program is based.  The | ||||
| work thus licensed is called the contributor's "contributor version". | ||||
|  | ||||
|   A contributor's "essential patent claims" are all patent claims | ||||
| owned or controlled by the contributor, whether already acquired or | ||||
| hereafter acquired, that would be infringed by some manner, permitted | ||||
| by this License, of making, using, or selling its contributor version, | ||||
| but do not include claims that would be infringed only as a | ||||
| consequence of further modification of the contributor version.  For | ||||
| purposes of this definition, "control" includes the right to grant | ||||
| patent sublicenses in a manner consistent with the requirements of | ||||
| this License. | ||||
|  | ||||
|   Each contributor grants you a non-exclusive, worldwide, royalty-free | ||||
| patent license under the contributor's essential patent claims, to | ||||
| make, use, sell, offer for sale, import and otherwise run, modify and | ||||
| propagate the contents of its contributor version. | ||||
|  | ||||
|   In the following three paragraphs, a "patent license" is any express | ||||
| agreement or commitment, however denominated, not to enforce a patent | ||||
| (such as an express permission to practice a patent or covenant not to | ||||
| sue for patent infringement).  To "grant" such a patent license to a | ||||
| party means to make such an agreement or commitment not to enforce a | ||||
| patent against the party. | ||||
|  | ||||
|   If you convey a covered work, knowingly relying on a patent license, | ||||
| and the Corresponding Source of the work is not available for anyone | ||||
| to copy, free of charge and under the terms of this License, through a | ||||
| publicly available network server or other readily accessible means, | ||||
| then you must either (1) cause the Corresponding Source to be so | ||||
| available, or (2) arrange to deprive yourself of the benefit of the | ||||
| patent license for this particular work, or (3) arrange, in a manner | ||||
| consistent with the requirements of this License, to extend the patent | ||||
| license to downstream recipients.  "Knowingly relying" means you have | ||||
| actual knowledge that, but for the patent license, your conveying the | ||||
| covered work in a country, or your recipient's use of the covered work | ||||
| in a country, would infringe one or more identifiable patents in that | ||||
| country that you have reason to believe are valid. | ||||
|  | ||||
|   If, pursuant to or in connection with a single transaction or | ||||
| arrangement, you convey, or propagate by procuring conveyance of, a | ||||
| covered work, and grant a patent license to some of the parties | ||||
| receiving the covered work authorizing them to use, propagate, modify | ||||
| or convey a specific copy of the covered work, then the patent license | ||||
| you grant is automatically extended to all recipients of the covered | ||||
| work and works based on it. | ||||
|  | ||||
|   A patent license is "discriminatory" if it does not include within | ||||
| the scope of its coverage, prohibits the exercise of, or is | ||||
| conditioned on the non-exercise of one or more of the rights that are | ||||
| specifically granted under this License.  You may not convey a covered | ||||
| work if you are a party to an arrangement with a third party that is | ||||
| in the business of distributing software, under which you make payment | ||||
| to the third party based on the extent of your activity of conveying | ||||
| the work, and under which the third party grants, to any of the | ||||
| parties who would receive the covered work from you, a discriminatory | ||||
| patent license (a) in connection with copies of the covered work | ||||
| conveyed by you (or copies made from those copies), or (b) primarily | ||||
| for and in connection with specific products or compilations that | ||||
| contain the covered work, unless you entered into that arrangement, | ||||
| or that patent license was granted, prior to 28 March 2007. | ||||
|  | ||||
|   Nothing in this License shall be construed as excluding or limiting | ||||
| any implied license or other defenses to infringement that may | ||||
| otherwise be available to you under applicable patent law. | ||||
|  | ||||
|   12. No Surrender of Others' Freedom. | ||||
|  | ||||
|   If conditions are imposed on you (whether by court order, agreement or | ||||
| otherwise) that contradict the conditions of this License, they do not | ||||
| excuse you from the conditions of this License.  If you cannot convey a | ||||
| covered work so as to satisfy simultaneously your obligations under this | ||||
| License and any other pertinent obligations, then as a consequence you may | ||||
| not convey it at all.  For example, if you agree to terms that obligate you | ||||
| to collect a royalty for further conveying from those to whom you convey | ||||
| the Program, the only way you could satisfy both those terms and this | ||||
| License would be to refrain entirely from conveying the Program. | ||||
|  | ||||
|   13. Use with the GNU Affero General Public License. | ||||
|  | ||||
|   Notwithstanding any other provision of this License, you have | ||||
| permission to link or combine any covered work with a work licensed | ||||
| under version 3 of the GNU Affero General Public License into a single | ||||
| combined work, and to convey the resulting work.  The terms of this | ||||
| License will continue to apply to the part which is the covered work, | ||||
| but the special requirements of the GNU Affero General Public License, | ||||
| section 13, concerning interaction through a network will apply to the | ||||
| combination as such. | ||||
|  | ||||
|   14. Revised Versions of this License. | ||||
|  | ||||
|   The Free Software Foundation may publish revised and/or new versions of | ||||
| the GNU General Public License from time to time.  Such new versions will | ||||
| be similar in spirit to the present version, but may differ in detail to | ||||
| address new problems or concerns. | ||||
|  | ||||
|   Each version is given a distinguishing version number.  If the | ||||
| Program specifies that a certain numbered version of the GNU General | ||||
| Public License "or any later version" applies to it, you have the | ||||
| option of following the terms and conditions either of that numbered | ||||
| version or of any later version published by the Free Software | ||||
| Foundation.  If the Program does not specify a version number of the | ||||
| GNU General Public License, you may choose any version ever published | ||||
| by the Free Software Foundation. | ||||
|  | ||||
|   If the Program specifies that a proxy can decide which future | ||||
| versions of the GNU General Public License can be used, that proxy's | ||||
| public statement of acceptance of a version permanently authorizes you | ||||
| to choose that version for the Program. | ||||
|  | ||||
|   Later license versions may give you additional or different | ||||
| permissions.  However, no additional obligations are imposed on any | ||||
| author or copyright holder as a result of your choosing to follow a | ||||
| later version. | ||||
|  | ||||
|   15. Disclaimer of Warranty. | ||||
|  | ||||
|   THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY | ||||
| APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT | ||||
| HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY | ||||
| OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, | ||||
| THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||||
| PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM | ||||
| IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF | ||||
| ALL NECESSARY SERVICING, REPAIR OR CORRECTION. | ||||
|  | ||||
|   16. Limitation of Liability. | ||||
|  | ||||
|   IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING | ||||
| WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS | ||||
| THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY | ||||
| GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE | ||||
| USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF | ||||
| DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD | ||||
| PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), | ||||
| EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF | ||||
| SUCH DAMAGES. | ||||
|  | ||||
|   17. Interpretation of Sections 15 and 16. | ||||
|  | ||||
|   If the disclaimer of warranty and limitation of liability provided | ||||
| above cannot be given local legal effect according to their terms, | ||||
| reviewing courts shall apply local law that most closely approximates | ||||
| an absolute waiver of all civil liability in connection with the | ||||
| Program, unless a warranty or assumption of liability accompanies a | ||||
| copy of the Program in return for a fee. | ||||
|  | ||||
|                      END OF TERMS AND CONDITIONS | ||||
|  | ||||
|             How to Apply These Terms to Your New Programs | ||||
|  | ||||
|   If you develop a new program, and you want it to be of the greatest | ||||
| possible use to the public, the best way to achieve this is to make it | ||||
| free software which everyone can redistribute and change under these terms. | ||||
|  | ||||
|   To do so, attach the following notices to the program.  It is safest | ||||
| to attach them to the start of each source file to most effectively | ||||
| state the exclusion of warranty; and each file should have at least | ||||
| the "copyright" line and a pointer to where the full notice is found. | ||||
|  | ||||
|     <one line to give the program's name and a brief idea of what it does.> | ||||
|     Copyright (C) <year>  <name of author> | ||||
|  | ||||
|     This program is free software: you can redistribute it and/or modify | ||||
|     it under the terms of the GNU General Public License as published by | ||||
|     the Free Software Foundation, either version 3 of the License, or | ||||
|     (at your option) any later version. | ||||
|  | ||||
|     This program is distributed in the hope that it will be useful, | ||||
|     but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|     GNU General Public License for more details. | ||||
|  | ||||
|     You should have received a copy of the GNU General Public License | ||||
|     along with this program.  If not, see <https://www.gnu.org/licenses/>. | ||||
|  | ||||
| Also add information on how to contact you by electronic and paper mail. | ||||
|  | ||||
|   If the program does terminal interaction, make it output a short | ||||
| notice like this when it starts in an interactive mode: | ||||
|  | ||||
|     <program>  Copyright (C) <year>  <name of author> | ||||
|     This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. | ||||
|     This is free software, and you are welcome to redistribute it | ||||
|     under certain conditions; type `show c' for details. | ||||
|  | ||||
| The hypothetical commands `show w' and `show c' should show the appropriate | ||||
| parts of the General Public License.  Of course, your program's commands | ||||
| might be different; for a GUI interface, you would use an "about box". | ||||
|  | ||||
|   You should also get your employer (if you work as a programmer) or school, | ||||
| if any, to sign a "copyright disclaimer" for the program, if necessary. | ||||
| For more information on this, and how to apply and follow the GNU GPL, see | ||||
| <https://www.gnu.org/licenses/>. | ||||
|  | ||||
|   The GNU General Public License does not permit incorporating your program | ||||
| into proprietary programs.  If your program is a subroutine library, you | ||||
| may consider it more useful to permit linking proprietary applications with | ||||
| the library.  If this is what you want to do, use the GNU Lesser General | ||||
| Public License instead of this License.  But first, please read | ||||
| <https://www.gnu.org/licenses/why-not-lgpl.html>. | ||||
							
								
								
									
										30
									
								
								Makefile
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								Makefile
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,30 @@ | ||||
| WAYLAND_PROTOCOLS=$(shell pkg-config --variable=pkgdatadir wayland-protocols) | ||||
| WAYLAND_SCANNER=$(shell pkg-config --variable=wayland_scanner wayland-scanner) | ||||
| LIBS=\ | ||||
| 	 $(shell pkg-config --cflags --libs wlroots) \ | ||||
| 	 $(shell pkg-config --cflags --libs wayland-server) \ | ||||
| 	 $(shell pkg-config --cflags --libs xkbcommon) | ||||
|  | ||||
| # wayland-scanner is a tool which generates C headers and rigging for Wayland | ||||
| # protocols, which are specified in XML. wlroots requires you to rig these up | ||||
| # to your build system yourself and provide them in the include path. | ||||
| xdg-shell-protocol.h: | ||||
| 	$(WAYLAND_SCANNER) server-header \ | ||||
| 		$(WAYLAND_PROTOCOLS)/stable/xdg-shell/xdg-shell.xml $@ | ||||
|  | ||||
| xdg-shell-protocol.c: xdg-shell-protocol.h | ||||
| 	$(WAYLAND_SCANNER) private-code \ | ||||
| 		$(WAYLAND_PROTOCOLS)/stable/xdg-shell/xdg-shell.xml $@ | ||||
|  | ||||
| dwl: dwl.c config.h xdg-shell-protocol.h xdg-shell-protocol.c | ||||
| 	$(CC) $(CFLAGS) \ | ||||
| 		-g -Werror -I. \ | ||||
| 		-DWLR_USE_UNSTABLE \ | ||||
| 		-o $@ $< \ | ||||
| 		$(LIBS) | ||||
|  | ||||
| clean: | ||||
| 	rm -f dwl xdg-shell-protocol.h xdg-shell-protocol.c | ||||
|  | ||||
| .DEFAULT_GOAL=dwl | ||||
| .PHONY: clean | ||||
							
								
								
									
										50
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										50
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,50 @@ | ||||
| # dwl | ||||
|  | ||||
| This is the "minimum viable product" Wayland compositor based on wlroots. It | ||||
| aims to implement a Wayland compositor in the fewest lines of code possible, | ||||
| while still supporting a reasonable set of features. Reading this code is the | ||||
| best starting point for anyone looking to build their own Wayland compositor | ||||
| based on wlroots. | ||||
|  | ||||
|  | ||||
| ## Building dwl | ||||
|  | ||||
| dwl is disconnected from the main wlroots build system, in order to make it | ||||
| easier to understand the build requirements for your own Wayland compositors. | ||||
| Simply install the dependencies: | ||||
|  | ||||
| - wlroots | ||||
| - wayland-protocols | ||||
|  | ||||
| And run `make`. | ||||
|  | ||||
|  | ||||
| ## Running dwl | ||||
|  | ||||
| You can run dwl with `./dwl`. In an existing Wayland or X11 session, | ||||
| dwl will open a Wayland or X11 window respectively to act as a virtual | ||||
| display. You can then open Wayland windows by setting `WAYLAND_DISPLAY` to the | ||||
| value shown in the logs. You can also run `./dwl` from a TTY. | ||||
|  | ||||
| In either case, you will likely want to specify `-s [cmd]` to run a command at | ||||
| startup, such as a terminal emulator. This will be necessary to start any new | ||||
| programs from within the compositor, as dwl does not support any custom | ||||
| keybindings. dwl supports the following keybindings: | ||||
|  | ||||
| - `Alt+Escape`: Terminate the compositor | ||||
| - `Alt+F1`: Cycle between windows | ||||
|  | ||||
|  | ||||
| ## Limitations | ||||
|  | ||||
| Notable omissions from dwl: | ||||
|  | ||||
| - HiDPI support | ||||
| - Any kind of configuration, e.g. output layout | ||||
| - Any protocol other than xdg-shell (e.g. layer-shell, for | ||||
|   panels/taskbars/etc; or Xwayland, for proxied X11 windows) | ||||
| - Optional protocols, e.g. screen capture, primary selection, virtual | ||||
|   keyboard, etc. Most of these are plug-and-play with wlroots, but they're | ||||
|   omitted for brevity. | ||||
| - Damage tracking, which tracks which parts of the screen are changing and | ||||
|   minimizes redraws accordingly. | ||||
							
								
								
									
										7
									
								
								config.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								config.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,7 @@ | ||||
| static const struct xkb_rule_names xkb_rules = { | ||||
| 	.rules = NULL, | ||||
| 	.model = NULL, | ||||
| 	.layout = "dvorak", | ||||
| 	.variant = NULL, | ||||
| 	.options = NULL, | ||||
| }; | ||||
							
								
								
									
										950
									
								
								dwl.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										950
									
								
								dwl.c
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,950 @@ | ||||
| /* | ||||
|  * See LICENSE file for copyright and license details. | ||||
|  */ | ||||
| #define _POSIX_C_SOURCE 200112L | ||||
| #include <getopt.h> | ||||
| #include <stdbool.h> | ||||
| #include <stdlib.h> | ||||
| #include <stdio.h> | ||||
| #include <time.h> | ||||
| #include <unistd.h> | ||||
| #include <wayland-server-core.h> | ||||
| #include <wlr/backend.h> | ||||
| #include <wlr/render/wlr_renderer.h> | ||||
| #include <wlr/types/wlr_cursor.h> | ||||
| #include <wlr/types/wlr_compositor.h> | ||||
| #include <wlr/types/wlr_data_device.h> | ||||
| #include <wlr/types/wlr_input_device.h> | ||||
| #include <wlr/types/wlr_keyboard.h> | ||||
| #include <wlr/types/wlr_matrix.h> | ||||
| #include <wlr/types/wlr_output.h> | ||||
| #include <wlr/types/wlr_output_layout.h> | ||||
| #include <wlr/types/wlr_pointer.h> | ||||
| #include <wlr/types/wlr_seat.h> | ||||
| #include <wlr/types/wlr_xcursor_manager.h> | ||||
| #include <wlr/types/wlr_xdg_shell.h> | ||||
| #include <wlr/util/log.h> | ||||
| #include <xkbcommon/xkbcommon.h> | ||||
|  | ||||
| /* For brevity's sake, struct members are annotated where they are used. */ | ||||
| enum dwl_cursor_mode { | ||||
| 	DWL_CURSOR_PASSTHROUGH, | ||||
| 	DWL_CURSOR_MOVE, | ||||
| 	DWL_CURSOR_RESIZE, | ||||
| }; | ||||
|  | ||||
| struct dwl_server { | ||||
| 	struct wl_display *wl_display; | ||||
| 	struct wlr_backend *backend; | ||||
| 	struct wlr_renderer *renderer; | ||||
|  | ||||
| 	struct wlr_xdg_shell *xdg_shell; | ||||
| 	struct wl_listener new_xdg_surface; | ||||
| 	struct wl_list views; | ||||
|  | ||||
| 	struct wlr_cursor *cursor; | ||||
| 	struct wlr_xcursor_manager *cursor_mgr; | ||||
| 	struct wl_listener cursor_motion; | ||||
| 	struct wl_listener cursor_motion_absolute; | ||||
| 	struct wl_listener cursor_button; | ||||
| 	struct wl_listener cursor_axis; | ||||
| 	struct wl_listener cursor_frame; | ||||
|  | ||||
| 	struct wlr_seat *seat; | ||||
| 	struct wl_listener new_input; | ||||
| 	struct wl_listener request_cursor; | ||||
| 	struct wl_list keyboards; | ||||
| 	enum dwl_cursor_mode cursor_mode; | ||||
| 	struct dwl_view *grabbed_view; | ||||
| 	double grab_x, grab_y; | ||||
| 	int grab_width, grab_height; | ||||
| 	uint32_t resize_edges; | ||||
|  | ||||
| 	struct wlr_output_layout *output_layout; | ||||
| 	struct wl_list outputs; | ||||
| 	struct wl_listener new_output; | ||||
| }; | ||||
|  | ||||
| struct dwl_output { | ||||
| 	struct wl_list link; | ||||
| 	struct dwl_server *server; | ||||
| 	struct wlr_output *wlr_output; | ||||
| 	struct wl_listener frame; | ||||
| }; | ||||
|  | ||||
| struct dwl_view { | ||||
| 	struct wl_list link; | ||||
| 	struct dwl_server *server; | ||||
| 	struct wlr_xdg_surface *xdg_surface; | ||||
| 	struct wl_listener map; | ||||
| 	struct wl_listener unmap; | ||||
| 	struct wl_listener destroy; | ||||
| 	struct wl_listener request_move; | ||||
| 	struct wl_listener request_resize; | ||||
| 	bool mapped; | ||||
| 	int x, y; | ||||
| }; | ||||
|  | ||||
| struct dwl_keyboard { | ||||
| 	struct wl_list link; | ||||
| 	struct dwl_server *server; | ||||
| 	struct wlr_input_device *device; | ||||
|  | ||||
| 	struct wl_listener modifiers; | ||||
| 	struct wl_listener key; | ||||
| }; | ||||
|  | ||||
| #include "config.h" | ||||
|  | ||||
| static void focus_view(struct dwl_view *view, struct wlr_surface *surface) { | ||||
| 	/* Note: this function only deals with keyboard focus. */ | ||||
| 	if (view == NULL) { | ||||
| 		return; | ||||
| 	} | ||||
| 	struct dwl_server *server = view->server; | ||||
| 	struct wlr_seat *seat = server->seat; | ||||
| 	struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface; | ||||
| 	if (prev_surface == surface) { | ||||
| 		/* Don't re-focus an already focused surface. */ | ||||
| 		return; | ||||
| 	} | ||||
| 	if (prev_surface) { | ||||
| 		/* | ||||
| 		 * Deactivate the previously focused surface. This lets the client know | ||||
| 		 * it no longer has focus and the client will repaint accordingly, e.g. | ||||
| 		 * stop displaying a caret. | ||||
| 		 */ | ||||
| 		struct wlr_xdg_surface *previous = wlr_xdg_surface_from_wlr_surface( | ||||
| 					seat->keyboard_state.focused_surface); | ||||
| 		wlr_xdg_toplevel_set_activated(previous, false); | ||||
| 	} | ||||
| 	struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat); | ||||
| 	/* Move the view to the front */ | ||||
| 	wl_list_remove(&view->link); | ||||
| 	wl_list_insert(&server->views, &view->link); | ||||
| 	/* Activate the new surface */ | ||||
| 	wlr_xdg_toplevel_set_activated(view->xdg_surface, true); | ||||
| 	/* | ||||
| 	 * Tell the seat to have the keyboard enter this surface. wlroots will keep | ||||
| 	 * track of this and automatically send key events to the appropriate | ||||
| 	 * clients without additional work on your part. | ||||
| 	 */ | ||||
| 	wlr_seat_keyboard_notify_enter(seat, view->xdg_surface->surface, | ||||
| 		keyboard->keycodes, keyboard->num_keycodes, &keyboard->modifiers); | ||||
| } | ||||
|  | ||||
| static void keyboard_handle_modifiers( | ||||
| 		struct wl_listener *listener, void *data) { | ||||
| 	/* This event is raised when a modifier key, such as shift or alt, is | ||||
| 	 * pressed. We simply communicate this to the client. */ | ||||
| 	struct dwl_keyboard *keyboard = | ||||
| 		wl_container_of(listener, keyboard, modifiers); | ||||
| 	/* | ||||
| 	 * A seat can only have one keyboard, but this is a limitation of the | ||||
| 	 * Wayland protocol - not wlroots. We assign all connected keyboards to the | ||||
| 	 * same seat. You can swap out the underlying wlr_keyboard like this and | ||||
| 	 * wlr_seat handles this transparently. | ||||
| 	 */ | ||||
| 	wlr_seat_set_keyboard(keyboard->server->seat, keyboard->device); | ||||
| 	/* Send modifiers to the client. */ | ||||
| 	wlr_seat_keyboard_notify_modifiers(keyboard->server->seat, | ||||
| 		&keyboard->device->keyboard->modifiers); | ||||
| } | ||||
|  | ||||
| static bool handle_keybinding(struct dwl_server *server, xkb_keysym_t sym) { | ||||
| 	/* | ||||
| 	 * Here we handle compositor keybindings. This is when the compositor is | ||||
| 	 * processing keys, rather than passing them on to the client for its own | ||||
| 	 * processing. | ||||
| 	 * | ||||
| 	 * This function assumes Alt is held down. | ||||
| 	 */ | ||||
| 	switch (sym) { | ||||
| 	case XKB_KEY_Escape: | ||||
| 		wl_display_terminate(server->wl_display); | ||||
| 		break; | ||||
| 	case XKB_KEY_F1: | ||||
| 		/* Cycle to the next view */ | ||||
| 		if (wl_list_length(&server->views) < 2) { | ||||
| 			break; | ||||
| 		} | ||||
| 		struct dwl_view *current_view = wl_container_of( | ||||
| 			server->views.next, current_view, link); | ||||
| 		struct dwl_view *next_view = wl_container_of( | ||||
| 			current_view->link.next, next_view, link); | ||||
| 		focus_view(next_view, next_view->xdg_surface->surface); | ||||
| 		/* Move the previous view to the end of the list */ | ||||
| 		wl_list_remove(¤t_view->link); | ||||
| 		wl_list_insert(server->views.prev, ¤t_view->link); | ||||
| 		break; | ||||
| 	default: | ||||
| 		return false; | ||||
| 	} | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| static void keyboard_handle_key( | ||||
| 		struct wl_listener *listener, void *data) { | ||||
| 	/* This event is raised when a key is pressed or released. */ | ||||
| 	struct dwl_keyboard *keyboard = | ||||
| 		wl_container_of(listener, keyboard, key); | ||||
| 	struct dwl_server *server = keyboard->server; | ||||
| 	struct wlr_event_keyboard_key *event = data; | ||||
| 	struct wlr_seat *seat = server->seat; | ||||
|  | ||||
| 	/* Translate libinput keycode -> xkbcommon */ | ||||
| 	uint32_t keycode = event->keycode + 8; | ||||
| 	/* Get a list of keysyms based on the keymap for this keyboard */ | ||||
| 	const xkb_keysym_t *syms; | ||||
| 	int nsyms = xkb_state_key_get_syms( | ||||
| 			keyboard->device->keyboard->xkb_state, keycode, &syms); | ||||
|  | ||||
| 	bool handled = false; | ||||
| 	uint32_t modifiers = wlr_keyboard_get_modifiers(keyboard->device->keyboard); | ||||
| 	if ((modifiers & WLR_MODIFIER_ALT) && event->state == WLR_KEY_PRESSED) { | ||||
| 		/* If alt is held down and this button was _pressed_, we attempt to | ||||
| 		 * process it as a compositor keybinding. */ | ||||
| 		for (int i = 0; i < nsyms; i++) { | ||||
| 			handled = handle_keybinding(server, syms[i]); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	if (!handled) { | ||||
| 		/* Otherwise, we pass it along to the client. */ | ||||
| 		wlr_seat_set_keyboard(seat, keyboard->device); | ||||
| 		wlr_seat_keyboard_notify_key(seat, event->time_msec, | ||||
| 			event->keycode, event->state); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| static void server_new_keyboard(struct dwl_server *server, | ||||
| 		struct wlr_input_device *device) { | ||||
| 	struct dwl_keyboard *keyboard = | ||||
| 		calloc(1, sizeof(struct dwl_keyboard)); | ||||
| 	keyboard->server = server; | ||||
| 	keyboard->device = device; | ||||
|  | ||||
| 	/* We need to prepare an XKB keymap and assign it to the keyboard. This | ||||
| 	 * assumes the defaults (e.g. layout = "us"). */ | ||||
| 	struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS); | ||||
| 	struct xkb_keymap *keymap = xkb_map_new_from_names(context, &xkb_rules, | ||||
| 		XKB_KEYMAP_COMPILE_NO_FLAGS); | ||||
|  | ||||
| 	wlr_keyboard_set_keymap(device->keyboard, keymap); | ||||
| 	xkb_keymap_unref(keymap); | ||||
| 	xkb_context_unref(context); | ||||
| 	wlr_keyboard_set_repeat_info(device->keyboard, 25, 600); | ||||
|  | ||||
| 	/* Here we set up listeners for keyboard events. */ | ||||
| 	keyboard->modifiers.notify = keyboard_handle_modifiers; | ||||
| 	wl_signal_add(&device->keyboard->events.modifiers, &keyboard->modifiers); | ||||
| 	keyboard->key.notify = keyboard_handle_key; | ||||
| 	wl_signal_add(&device->keyboard->events.key, &keyboard->key); | ||||
|  | ||||
| 	wlr_seat_set_keyboard(server->seat, device); | ||||
|  | ||||
| 	/* And add the keyboard to our list of keyboards */ | ||||
| 	wl_list_insert(&server->keyboards, &keyboard->link); | ||||
| } | ||||
|  | ||||
| static void server_new_pointer(struct dwl_server *server, | ||||
| 		struct wlr_input_device *device) { | ||||
| 	/* We don't do anything special with pointers. All of our pointer handling | ||||
| 	 * is proxied through wlr_cursor. On another compositor, you might take this | ||||
| 	 * opportunity to do libinput configuration on the device to set | ||||
| 	 * acceleration, etc. */ | ||||
| 	wlr_cursor_attach_input_device(server->cursor, device); | ||||
| } | ||||
|  | ||||
| static void server_new_input(struct wl_listener *listener, void *data) { | ||||
| 	/* This event is raised by the backend when a new input device becomes | ||||
| 	 * available. */ | ||||
| 	struct dwl_server *server = | ||||
| 		wl_container_of(listener, server, new_input); | ||||
| 	struct wlr_input_device *device = data; | ||||
| 	switch (device->type) { | ||||
| 	case WLR_INPUT_DEVICE_KEYBOARD: | ||||
| 		server_new_keyboard(server, device); | ||||
| 		break; | ||||
| 	case WLR_INPUT_DEVICE_POINTER: | ||||
| 		server_new_pointer(server, device); | ||||
| 		break; | ||||
| 	default: | ||||
| 		break; | ||||
| 	} | ||||
| 	/* We need to let the wlr_seat know what our capabilities are, which is | ||||
| 	 * communiciated to the client. In dwl we always have a cursor, even if | ||||
| 	 * there are no pointer devices, so we always include that capability. */ | ||||
| 	uint32_t caps = WL_SEAT_CAPABILITY_POINTER; | ||||
| 	if (!wl_list_empty(&server->keyboards)) { | ||||
| 		caps |= WL_SEAT_CAPABILITY_KEYBOARD; | ||||
| 	} | ||||
| 	wlr_seat_set_capabilities(server->seat, caps); | ||||
| } | ||||
|  | ||||
| static void seat_request_cursor(struct wl_listener *listener, void *data) { | ||||
| 	struct dwl_server *server = wl_container_of( | ||||
| 			listener, server, request_cursor); | ||||
| 	/* This event is rasied by the seat when a client provides a cursor image */ | ||||
| 	struct wlr_seat_pointer_request_set_cursor_event *event = data; | ||||
| 	struct wlr_seat_client *focused_client = | ||||
| 		server->seat->pointer_state.focused_client; | ||||
| 	/* This can be sent by any client, so we check to make sure this one is | ||||
| 	 * actually has pointer focus first. */ | ||||
| 	if (focused_client == event->seat_client) { | ||||
| 		/* Once we've vetted the client, we can tell the cursor to use the | ||||
| 		 * provided surface as the cursor image. It will set the hardware cursor | ||||
| 		 * on the output that it's currently on and continue to do so as the | ||||
| 		 * cursor moves between outputs. */ | ||||
| 		wlr_cursor_set_surface(server->cursor, event->surface, | ||||
| 				event->hotspot_x, event->hotspot_y); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| static bool view_at(struct dwl_view *view, | ||||
| 		double lx, double ly, struct wlr_surface **surface, | ||||
| 		double *sx, double *sy) { | ||||
| 	/* | ||||
| 	 * XDG toplevels may have nested surfaces, such as popup windows for context | ||||
| 	 * menus or tooltips. This function tests if any of those are underneath the | ||||
| 	 * coordinates lx and ly (in output Layout Coordinates). If so, it sets the | ||||
| 	 * surface pointer to that wlr_surface and the sx and sy coordinates to the | ||||
| 	 * coordinates relative to that surface's top-left corner. | ||||
| 	 */ | ||||
| 	double view_sx = lx - view->x; | ||||
| 	double view_sy = ly - view->y; | ||||
|  | ||||
| 	struct wlr_surface_state *state = &view->xdg_surface->surface->current; | ||||
|  | ||||
| 	double _sx, _sy; | ||||
| 	struct wlr_surface *_surface = NULL; | ||||
| 	_surface = wlr_xdg_surface_surface_at( | ||||
| 			view->xdg_surface, view_sx, view_sy, &_sx, &_sy); | ||||
|  | ||||
| 	if (_surface != NULL) { | ||||
| 		*sx = _sx; | ||||
| 		*sy = _sy; | ||||
| 		*surface = _surface; | ||||
| 		return true; | ||||
| 	} | ||||
|  | ||||
| 	return false; | ||||
| } | ||||
|  | ||||
| static struct dwl_view *desktop_view_at( | ||||
| 		struct dwl_server *server, double lx, double ly, | ||||
| 		struct wlr_surface **surface, double *sx, double *sy) { | ||||
| 	/* This iterates over all of our surfaces and attempts to find one under the | ||||
| 	 * cursor. This relies on server->views being ordered from top-to-bottom. */ | ||||
| 	struct dwl_view *view; | ||||
| 	wl_list_for_each(view, &server->views, link) { | ||||
| 		if (view_at(view, lx, ly, surface, sx, sy)) { | ||||
| 			return view; | ||||
| 		} | ||||
| 	} | ||||
| 	return NULL; | ||||
| } | ||||
|  | ||||
| static void process_cursor_move(struct dwl_server *server, uint32_t time) { | ||||
| 	/* Move the grabbed view to the new position. */ | ||||
| 	server->grabbed_view->x = server->cursor->x - server->grab_x; | ||||
| 	server->grabbed_view->y = server->cursor->y - server->grab_y; | ||||
| } | ||||
|  | ||||
| static void process_cursor_resize(struct dwl_server *server, uint32_t time) { | ||||
| 	/* | ||||
| 	 * Resizing the grabbed view can be a little bit complicated, because we | ||||
| 	 * could be resizing from any corner or edge. This not only resizes the view | ||||
| 	 * on one or two axes, but can also move the view if you resize from the top | ||||
| 	 * or left edges (or top-left corner). | ||||
| 	 * | ||||
| 	 * Note that I took some shortcuts here. In a more fleshed-out compositor, | ||||
| 	 * you'd wait for the client to prepare a buffer at the new size, then | ||||
| 	 * commit any movement that was prepared. | ||||
| 	 */ | ||||
| 	struct dwl_view *view = server->grabbed_view; | ||||
| 	double dx = server->cursor->x - server->grab_x; | ||||
| 	double dy = server->cursor->y - server->grab_y; | ||||
| 	double x = view->x; | ||||
| 	double y = view->y; | ||||
| 	int width = server->grab_width; | ||||
| 	int height = server->grab_height; | ||||
| 	if (server->resize_edges & WLR_EDGE_TOP) { | ||||
| 		y = server->grab_y + dy; | ||||
| 		height -= dy; | ||||
| 		if (height < 1) { | ||||
| 			y += height; | ||||
| 		} | ||||
| 	} else if (server->resize_edges & WLR_EDGE_BOTTOM) { | ||||
| 		height += dy; | ||||
| 	} | ||||
| 	if (server->resize_edges & WLR_EDGE_LEFT) { | ||||
| 		x = server->grab_x + dx; | ||||
| 		width -= dx; | ||||
| 		if (width < 1) { | ||||
| 			x += width; | ||||
| 		} | ||||
| 	} else if (server->resize_edges & WLR_EDGE_RIGHT) { | ||||
| 		width += dx; | ||||
| 	} | ||||
| 	view->x = x; | ||||
| 	view->y = y; | ||||
| 	wlr_xdg_toplevel_set_size(view->xdg_surface, width, height); | ||||
| } | ||||
|  | ||||
| static void process_cursor_motion(struct dwl_server *server, uint32_t time) { | ||||
| 	/* If the mode is non-passthrough, delegate to those functions. */ | ||||
| 	if (server->cursor_mode == DWL_CURSOR_MOVE) { | ||||
| 		process_cursor_move(server, time); | ||||
| 		return; | ||||
| 	} else if (server->cursor_mode == DWL_CURSOR_RESIZE) { | ||||
| 		process_cursor_resize(server, time); | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	/* Otherwise, find the view under the pointer and send the event along. */ | ||||
| 	double sx, sy; | ||||
| 	struct wlr_seat *seat = server->seat; | ||||
| 	struct wlr_surface *surface = NULL; | ||||
| 	struct dwl_view *view = desktop_view_at(server, | ||||
| 			server->cursor->x, server->cursor->y, &surface, &sx, &sy); | ||||
| 	if (!view) { | ||||
| 		/* If there's no view under the cursor, set the cursor image to a | ||||
| 		 * default. This is what makes the cursor image appear when you move it | ||||
| 		 * around the screen, not over any views. */ | ||||
| 		wlr_xcursor_manager_set_cursor_image( | ||||
| 				server->cursor_mgr, "left_ptr", server->cursor); | ||||
| 	} | ||||
| 	if (surface) { | ||||
| 		bool focus_changed = seat->pointer_state.focused_surface != surface; | ||||
| 		/* | ||||
| 		 * "Enter" the surface if necessary. This lets the client know that the | ||||
| 		 * cursor has entered one of its surfaces. | ||||
| 		 * | ||||
| 		 * Note that this gives the surface "pointer focus", which is distinct | ||||
| 		 * from keyboard focus. You get pointer focus by moving the pointer over | ||||
| 		 * a window. | ||||
| 		 */ | ||||
| 		wlr_seat_pointer_notify_enter(seat, surface, sx, sy); | ||||
| 		if (!focus_changed) { | ||||
| 			/* The enter event contains coordinates, so we only need to notify | ||||
| 			 * on motion if the focus did not change. */ | ||||
| 			wlr_seat_pointer_notify_motion(seat, time, sx, sy); | ||||
| 		} | ||||
| 	} else { | ||||
| 		/* Clear pointer focus so future button events and such are not sent to | ||||
| 		 * the last client to have the cursor over it. */ | ||||
| 		wlr_seat_pointer_clear_focus(seat); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| static void server_cursor_motion(struct wl_listener *listener, void *data) { | ||||
| 	/* This event is forwarded by the cursor when a pointer emits a _relative_ | ||||
| 	 * pointer motion event (i.e. a delta) */ | ||||
| 	struct dwl_server *server = | ||||
| 		wl_container_of(listener, server, cursor_motion); | ||||
| 	struct wlr_event_pointer_motion *event = data; | ||||
| 	/* The cursor doesn't move unless we tell it to. The cursor automatically | ||||
| 	 * handles constraining the motion to the output layout, as well as any | ||||
| 	 * special configuration applied for the specific input device which | ||||
| 	 * generated the event. You can pass NULL for the device if you want to move | ||||
| 	 * the cursor around without any input. */ | ||||
| 	wlr_cursor_move(server->cursor, event->device, | ||||
| 			event->delta_x, event->delta_y); | ||||
| 	process_cursor_motion(server, event->time_msec); | ||||
| } | ||||
|  | ||||
| static void server_cursor_motion_absolute( | ||||
| 		struct wl_listener *listener, void *data) { | ||||
| 	/* This event is forwarded by the cursor when a pointer emits an _absolute_ | ||||
| 	 * motion event, from 0..1 on each axis. This happens, for example, when | ||||
| 	 * wlroots is running under a Wayland window rather than KMS+DRM, and you | ||||
| 	 * move the mouse over the window. You could enter the window from any edge, | ||||
| 	 * so we have to warp the mouse there. There is also some hardware which | ||||
| 	 * emits these events. */ | ||||
| 	struct dwl_server *server = | ||||
| 		wl_container_of(listener, server, cursor_motion_absolute); | ||||
| 	struct wlr_event_pointer_motion_absolute *event = data; | ||||
| 	wlr_cursor_warp_absolute(server->cursor, event->device, event->x, event->y); | ||||
| 	process_cursor_motion(server, event->time_msec); | ||||
| } | ||||
|  | ||||
| static void server_cursor_button(struct wl_listener *listener, void *data) { | ||||
| 	/* This event is forwarded by the cursor when a pointer emits a button | ||||
| 	 * event. */ | ||||
| 	struct dwl_server *server = | ||||
| 		wl_container_of(listener, server, cursor_button); | ||||
| 	struct wlr_event_pointer_button *event = data; | ||||
| 	/* Notify the client with pointer focus that a button press has occurred */ | ||||
| 	wlr_seat_pointer_notify_button(server->seat, | ||||
| 			event->time_msec, event->button, event->state); | ||||
| 	double sx, sy; | ||||
| 	struct wlr_seat *seat = server->seat; | ||||
| 	struct wlr_surface *surface; | ||||
| 	struct dwl_view *view = desktop_view_at(server, | ||||
| 			server->cursor->x, server->cursor->y, &surface, &sx, &sy); | ||||
| 	if (event->state == WLR_BUTTON_RELEASED) { | ||||
| 		/* If you released any buttons, we exit interactive move/resize mode. */ | ||||
| 		server->cursor_mode = DWL_CURSOR_PASSTHROUGH; | ||||
| 	} else { | ||||
| 		/* Focus that client if the button was _pressed_ */ | ||||
| 		focus_view(view, surface); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| static void server_cursor_axis(struct wl_listener *listener, void *data) { | ||||
| 	/* This event is forwarded by the cursor when a pointer emits an axis event, | ||||
| 	 * for example when you move the scroll wheel. */ | ||||
| 	struct dwl_server *server = | ||||
| 		wl_container_of(listener, server, cursor_axis); | ||||
| 	struct wlr_event_pointer_axis *event = data; | ||||
| 	/* Notify the client with pointer focus of the axis event. */ | ||||
| 	wlr_seat_pointer_notify_axis(server->seat, | ||||
| 			event->time_msec, event->orientation, event->delta, | ||||
| 			event->delta_discrete, event->source); | ||||
| } | ||||
|  | ||||
| static void server_cursor_frame(struct wl_listener *listener, void *data) { | ||||
| 	/* This event is forwarded by the cursor when a pointer emits an frame | ||||
| 	 * event. Frame events are sent after regular pointer events to group | ||||
| 	 * multiple events together. For instance, two axis events may happen at the | ||||
| 	 * same time, in which case a frame event won't be sent in between. */ | ||||
| 	struct dwl_server *server = | ||||
| 		wl_container_of(listener, server, cursor_frame); | ||||
| 	/* Notify the client with pointer focus of the frame event. */ | ||||
| 	wlr_seat_pointer_notify_frame(server->seat); | ||||
| } | ||||
|  | ||||
| /* Used to move all of the data necessary to render a surface from the top-level | ||||
|  * frame handler to the per-surface render function. */ | ||||
| struct render_data { | ||||
| 	struct wlr_output *output; | ||||
| 	struct wlr_renderer *renderer; | ||||
| 	struct dwl_view *view; | ||||
| 	struct timespec *when; | ||||
| }; | ||||
|  | ||||
| static void render_surface(struct wlr_surface *surface, | ||||
| 		int sx, int sy, void *data) { | ||||
| 	/* This function is called for every surface that needs to be rendered. */ | ||||
| 	struct render_data *rdata = data; | ||||
| 	struct dwl_view *view = rdata->view; | ||||
| 	struct wlr_output *output = rdata->output; | ||||
|  | ||||
| 	/* We first obtain a wlr_texture, which is a GPU resource. wlroots | ||||
| 	 * automatically handles negotiating these with the client. The underlying | ||||
| 	 * resource could be an opaque handle passed from the client, or the client | ||||
| 	 * could have sent a pixel buffer which we copied to the GPU, or a few other | ||||
| 	 * means. You don't have to worry about this, wlroots takes care of it. */ | ||||
| 	struct wlr_texture *texture = wlr_surface_get_texture(surface); | ||||
| 	if (texture == NULL) { | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	/* The view has a position in layout coordinates. If you have two displays, | ||||
| 	 * one next to the other, both 1080p, a view on the rightmost display might | ||||
| 	 * have layout coordinates of 2000,100. We need to translate that to | ||||
| 	 * output-local coordinates, or (2000 - 1920). */ | ||||
| 	double ox = 0, oy = 0; | ||||
| 	wlr_output_layout_output_coords( | ||||
| 			view->server->output_layout, output, &ox, &oy); | ||||
| 	ox += view->x + sx, oy += view->y + sy; | ||||
|  | ||||
| 	/* We also have to apply the scale factor for HiDPI outputs. This is only | ||||
| 	 * part of the puzzle, dwl does not fully support HiDPI. */ | ||||
| 	struct wlr_box box = { | ||||
| 		.x = ox * output->scale, | ||||
| 		.y = oy * output->scale, | ||||
| 		.width = surface->current.width * output->scale, | ||||
| 		.height = surface->current.height * output->scale, | ||||
| 	}; | ||||
|  | ||||
| 	/* | ||||
| 	 * Those familiar with OpenGL are also familiar with the role of matricies | ||||
| 	 * in graphics programming. We need to prepare a matrix to render the view | ||||
| 	 * with. wlr_matrix_project_box is a helper which takes a box with a desired | ||||
| 	 * x, y coordinates, width and height, and an output geometry, then | ||||
| 	 * prepares an orthographic projection and multiplies the necessary | ||||
| 	 * transforms to produce a model-view-projection matrix. | ||||
| 	 * | ||||
| 	 * Naturally you can do this any way you like, for example to make a 3D | ||||
| 	 * compositor. | ||||
| 	 */ | ||||
| 	float matrix[9]; | ||||
| 	enum wl_output_transform transform = | ||||
| 		wlr_output_transform_invert(surface->current.transform); | ||||
| 	wlr_matrix_project_box(matrix, &box, transform, 0, | ||||
| 		output->transform_matrix); | ||||
|  | ||||
| 	/* This takes our matrix, the texture, and an alpha, and performs the actual | ||||
| 	 * rendering on the GPU. */ | ||||
| 	wlr_render_texture_with_matrix(rdata->renderer, texture, matrix, 1); | ||||
|  | ||||
| 	/* This lets the client know that we've displayed that frame and it can | ||||
| 	 * prepare another one now if it likes. */ | ||||
| 	wlr_surface_send_frame_done(surface, rdata->when); | ||||
| } | ||||
|  | ||||
| static void output_frame(struct wl_listener *listener, void *data) { | ||||
| 	/* This function is called every time an output is ready to display a frame, | ||||
| 	 * generally at the output's refresh rate (e.g. 60Hz). */ | ||||
| 	struct dwl_output *output = | ||||
| 		wl_container_of(listener, output, frame); | ||||
| 	struct wlr_renderer *renderer = output->server->renderer; | ||||
|  | ||||
| 	struct timespec now; | ||||
| 	clock_gettime(CLOCK_MONOTONIC, &now); | ||||
|  | ||||
| 	/* wlr_output_attach_render makes the OpenGL context current. */ | ||||
| 	if (!wlr_output_attach_render(output->wlr_output, NULL)) { | ||||
| 		return; | ||||
| 	} | ||||
| 	/* The "effective" resolution can change if you rotate your outputs. */ | ||||
| 	int width, height; | ||||
| 	wlr_output_effective_resolution(output->wlr_output, &width, &height); | ||||
| 	/* Begin the renderer (calls glViewport and some other GL sanity checks) */ | ||||
| 	wlr_renderer_begin(renderer, width, height); | ||||
|  | ||||
| 	float color[4] = {0.3, 0.3, 0.3, 1.0}; | ||||
| 	wlr_renderer_clear(renderer, color); | ||||
|  | ||||
| 	/* Each subsequent window we render is rendered on top of the last. Because | ||||
| 	 * our view list is ordered front-to-back, we iterate over it backwards. */ | ||||
| 	struct dwl_view *view; | ||||
| 	wl_list_for_each_reverse(view, &output->server->views, link) { | ||||
| 		if (!view->mapped) { | ||||
| 			/* An unmapped view should not be rendered. */ | ||||
| 			continue; | ||||
| 		} | ||||
| 		struct render_data rdata = { | ||||
| 			.output = output->wlr_output, | ||||
| 			.view = view, | ||||
| 			.renderer = renderer, | ||||
| 			.when = &now, | ||||
| 		}; | ||||
| 		/* This calls our render_surface function for each surface among the | ||||
| 		 * xdg_surface's toplevel and popups. */ | ||||
| 		wlr_xdg_surface_for_each_surface(view->xdg_surface, | ||||
| 				render_surface, &rdata); | ||||
| 	} | ||||
|  | ||||
| 	/* Hardware cursors are rendered by the GPU on a separate plane, and can be | ||||
| 	 * moved around without re-rendering what's beneath them - which is more | ||||
| 	 * efficient. However, not all hardware supports hardware cursors. For this | ||||
| 	 * reason, wlroots provides a software fallback, which we ask it to render | ||||
| 	 * here. wlr_cursor handles configuring hardware vs software cursors for you, | ||||
| 	 * and this function is a no-op when hardware cursors are in use. */ | ||||
| 	wlr_output_render_software_cursors(output->wlr_output, NULL); | ||||
|  | ||||
| 	/* Conclude rendering and swap the buffers, showing the final frame | ||||
| 	 * on-screen. */ | ||||
| 	wlr_renderer_end(renderer); | ||||
| 	wlr_output_commit(output->wlr_output); | ||||
| } | ||||
|  | ||||
| static void server_new_output(struct wl_listener *listener, void *data) { | ||||
| 	/* This event is rasied by the backend when a new output (aka a display or | ||||
| 	 * monitor) becomes available. */ | ||||
| 	struct dwl_server *server = | ||||
| 		wl_container_of(listener, server, new_output); | ||||
| 	struct wlr_output *wlr_output = data; | ||||
|  | ||||
| 	/* Some backends don't have modes. DRM+KMS does, and we need to set a mode | ||||
| 	 * before we can use the output. The mode is a tuple of (width, height, | ||||
| 	 * refresh rate), and each monitor supports only a specific set of modes. We | ||||
| 	 * just pick the monitor's preferred mode, a more sophisticated compositor | ||||
| 	 * would let the user configure it. */ | ||||
| 	if (!wl_list_empty(&wlr_output->modes)) { | ||||
| 		struct wlr_output_mode *mode = wlr_output_preferred_mode(wlr_output); | ||||
| 		wlr_output_set_mode(wlr_output, mode); | ||||
| 		wlr_output_enable(wlr_output, true); | ||||
| 		if (!wlr_output_commit(wlr_output)) { | ||||
| 			return; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	/* Allocates and configures our state for this output */ | ||||
| 	struct dwl_output *output = | ||||
| 		calloc(1, sizeof(struct dwl_output)); | ||||
| 	output->wlr_output = wlr_output; | ||||
| 	output->server = server; | ||||
| 	/* Sets up a listener for the frame notify event. */ | ||||
| 	output->frame.notify = output_frame; | ||||
| 	wl_signal_add(&wlr_output->events.frame, &output->frame); | ||||
| 	wl_list_insert(&server->outputs, &output->link); | ||||
|  | ||||
| 	/* Adds this to the output layout. The add_auto function arranges outputs | ||||
| 	 * from left-to-right in the order they appear. A more sophisticated | ||||
| 	 * compositor would let the user configure the arrangement of outputs in the | ||||
| 	 * layout. */ | ||||
| 	wlr_output_layout_add_auto(server->output_layout, wlr_output); | ||||
|  | ||||
| 	/* Creating the global adds a wl_output global to the display, which Wayland | ||||
| 	 * clients can see to find out information about the output (such as | ||||
| 	 * DPI, scale factor, manufacturer, etc). */ | ||||
| 	wlr_output_create_global(wlr_output); | ||||
| } | ||||
|  | ||||
| static void xdg_surface_map(struct wl_listener *listener, void *data) { | ||||
| 	/* Called when the surface is mapped, or ready to display on-screen. */ | ||||
| 	struct dwl_view *view = wl_container_of(listener, view, map); | ||||
| 	view->mapped = true; | ||||
| 	focus_view(view, view->xdg_surface->surface); | ||||
| } | ||||
|  | ||||
| static void xdg_surface_unmap(struct wl_listener *listener, void *data) { | ||||
| 	/* Called when the surface is unmapped, and should no longer be shown. */ | ||||
| 	struct dwl_view *view = wl_container_of(listener, view, unmap); | ||||
| 	view->mapped = false; | ||||
| } | ||||
|  | ||||
| static void xdg_surface_destroy(struct wl_listener *listener, void *data) { | ||||
| 	/* Called when the surface is destroyed and should never be shown again. */ | ||||
| 	struct dwl_view *view = wl_container_of(listener, view, destroy); | ||||
| 	wl_list_remove(&view->link); | ||||
| 	free(view); | ||||
| } | ||||
|  | ||||
| static void begin_interactive(struct dwl_view *view, | ||||
| 		enum dwl_cursor_mode mode, uint32_t edges) { | ||||
| 	/* This function sets up an interactive move or resize operation, where the | ||||
| 	 * compositor stops propegating pointer events to clients and instead | ||||
| 	 * consumes them itself, to move or resize windows. */ | ||||
| 	struct dwl_server *server = view->server; | ||||
| 	struct wlr_surface *focused_surface = | ||||
| 		server->seat->pointer_state.focused_surface; | ||||
| 	if (view->xdg_surface->surface != focused_surface) { | ||||
| 		/* Deny move/resize requests from unfocused clients. */ | ||||
| 		return; | ||||
| 	} | ||||
| 	server->grabbed_view = view; | ||||
| 	server->cursor_mode = mode; | ||||
| 	struct wlr_box geo_box; | ||||
| 	wlr_xdg_surface_get_geometry(view->xdg_surface, &geo_box); | ||||
| 	if (mode == DWL_CURSOR_MOVE) { | ||||
| 		server->grab_x = server->cursor->x - view->x; | ||||
| 		server->grab_y = server->cursor->y - view->y; | ||||
| 	} else { | ||||
| 		server->grab_x = server->cursor->x + geo_box.x; | ||||
| 		server->grab_y = server->cursor->y + geo_box.y; | ||||
| 	} | ||||
| 	server->grab_width = geo_box.width; | ||||
| 	server->grab_height = geo_box.height; | ||||
| 	server->resize_edges = edges; | ||||
| } | ||||
|  | ||||
| static void xdg_toplevel_request_move( | ||||
| 		struct wl_listener *listener, void *data) { | ||||
| 	/* This event is raised when a client would like to begin an interactive | ||||
| 	 * move, typically because the user clicked on their client-side | ||||
| 	 * decorations. Note that a more sophisticated compositor should check the | ||||
| 	 * provied serial against a list of button press serials sent to this | ||||
| 	 * client, to prevent the client from requesting this whenever they want. */ | ||||
| 	struct dwl_view *view = wl_container_of(listener, view, request_move); | ||||
| 	begin_interactive(view, DWL_CURSOR_MOVE, 0); | ||||
| } | ||||
|  | ||||
| static void xdg_toplevel_request_resize( | ||||
| 		struct wl_listener *listener, void *data) { | ||||
| 	/* This event is raised when a client would like to begin an interactive | ||||
| 	 * resize, typically because the user clicked on their client-side | ||||
| 	 * decorations. Note that a more sophisticated compositor should check the | ||||
| 	 * provied serial against a list of button press serials sent to this | ||||
| 	 * client, to prevent the client from requesting this whenever they want. */ | ||||
| 	struct wlr_xdg_toplevel_resize_event *event = data; | ||||
| 	struct dwl_view *view = wl_container_of(listener, view, request_resize); | ||||
| 	begin_interactive(view, DWL_CURSOR_RESIZE, event->edges); | ||||
| } | ||||
|  | ||||
| static void server_new_xdg_surface(struct wl_listener *listener, void *data) { | ||||
| 	/* This event is raised when wlr_xdg_shell receives a new xdg surface from a | ||||
| 	 * client, either a toplevel (application window) or popup. */ | ||||
| 	struct dwl_server *server = | ||||
| 		wl_container_of(listener, server, new_xdg_surface); | ||||
| 	struct wlr_xdg_surface *xdg_surface = data; | ||||
| 	if (xdg_surface->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL) { | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| 	/* Allocate a dwl_view for this surface */ | ||||
| 	struct dwl_view *view = | ||||
| 		calloc(1, sizeof(struct dwl_view)); | ||||
| 	view->server = server; | ||||
| 	view->xdg_surface = xdg_surface; | ||||
|  | ||||
| 	/* Listen to the various events it can emit */ | ||||
| 	view->map.notify = xdg_surface_map; | ||||
| 	wl_signal_add(&xdg_surface->events.map, &view->map); | ||||
| 	view->unmap.notify = xdg_surface_unmap; | ||||
| 	wl_signal_add(&xdg_surface->events.unmap, &view->unmap); | ||||
| 	view->destroy.notify = xdg_surface_destroy; | ||||
| 	wl_signal_add(&xdg_surface->events.destroy, &view->destroy); | ||||
|  | ||||
| 	/* cotd */ | ||||
| 	struct wlr_xdg_toplevel *toplevel = xdg_surface->toplevel; | ||||
| 	view->request_move.notify = xdg_toplevel_request_move; | ||||
| 	wl_signal_add(&toplevel->events.request_move, &view->request_move); | ||||
| 	view->request_resize.notify = xdg_toplevel_request_resize; | ||||
| 	wl_signal_add(&toplevel->events.request_resize, &view->request_resize); | ||||
|  | ||||
| 	/* Add it to the list of views. */ | ||||
| 	wl_list_insert(&server->views, &view->link); | ||||
| } | ||||
|  | ||||
| int main(int argc, char *argv[]) { | ||||
| 	wlr_log_init(WLR_DEBUG, NULL); | ||||
| 	char *startup_cmd = NULL; | ||||
|  | ||||
| 	int c; | ||||
| 	while ((c = getopt(argc, argv, "s:h")) != -1) { | ||||
| 		switch (c) { | ||||
| 		case 's': | ||||
| 			startup_cmd = optarg; | ||||
| 			break; | ||||
| 		default: | ||||
| 			printf("Usage: %s [-s startup command]\n", argv[0]); | ||||
| 			return 0; | ||||
| 		} | ||||
| 	} | ||||
| 	if (optind < argc) { | ||||
| 		printf("Usage: %s [-s startup command]\n", argv[0]); | ||||
| 		return 0; | ||||
| 	} | ||||
|  | ||||
| 	struct dwl_server server; | ||||
| 	/* The Wayland display is managed by libwayland. It handles accepting | ||||
| 	 * clients from the Unix socket, manging Wayland globals, and so on. */ | ||||
| 	server.wl_display = wl_display_create(); | ||||
| 	/* The backend is a wlroots feature which abstracts the underlying input and | ||||
| 	 * output hardware. The autocreate option will choose the most suitable | ||||
| 	 * backend based on the current environment, such as opening an X11 window | ||||
| 	 * if an X11 server is running. The NULL argument here optionally allows you | ||||
| 	 * to pass in a custom renderer if wlr_renderer doesn't meet your needs. The | ||||
| 	 * backend uses the renderer, for example, to fall back to software cursors | ||||
| 	 * if the backend does not support hardware cursors (some older GPUs | ||||
| 	 * don't). */ | ||||
| 	server.backend = wlr_backend_autocreate(server.wl_display, NULL); | ||||
|  | ||||
| 	/* If we don't provide a renderer, autocreate makes a GLES2 renderer for us. | ||||
| 	 * The renderer is responsible for defining the various pixel formats it | ||||
| 	 * supports for shared memory, this configures that for clients. */ | ||||
| 	server.renderer = wlr_backend_get_renderer(server.backend); | ||||
| 	wlr_renderer_init_wl_display(server.renderer, server.wl_display); | ||||
|  | ||||
| 	/* This creates some hands-off wlroots interfaces. The compositor is | ||||
| 	 * necessary for clients to allocate surfaces and the data device manager | ||||
| 	 * handles the clipboard. Each of these wlroots interfaces has room for you | ||||
| 	 * to dig your fingers in and play with their behavior if you want. */ | ||||
| 	wlr_compositor_create(server.wl_display, server.renderer); | ||||
| 	wlr_data_device_manager_create(server.wl_display); | ||||
|  | ||||
| 	/* Creates an output layout, which a wlroots utility for working with an | ||||
| 	 * arrangement of screens in a physical layout. */ | ||||
| 	server.output_layout = wlr_output_layout_create(); | ||||
|  | ||||
| 	/* Configure a listener to be notified when new outputs are available on the | ||||
| 	 * backend. */ | ||||
| 	wl_list_init(&server.outputs); | ||||
| 	server.new_output.notify = server_new_output; | ||||
| 	wl_signal_add(&server.backend->events.new_output, &server.new_output); | ||||
|  | ||||
| 	/* Set up our list of views and the xdg-shell. The xdg-shell is a Wayland | ||||
| 	 * protocol which is used for application windows. For more detail on | ||||
| 	 * shells, refer to my article: | ||||
| 	 * | ||||
| 	 * https://drewdevault.com/2018/07/29/Wayland-shells.html | ||||
| 	 */ | ||||
| 	wl_list_init(&server.views); | ||||
| 	server.xdg_shell = wlr_xdg_shell_create(server.wl_display); | ||||
| 	server.new_xdg_surface.notify = server_new_xdg_surface; | ||||
| 	wl_signal_add(&server.xdg_shell->events.new_surface, | ||||
| 			&server.new_xdg_surface); | ||||
|  | ||||
| 	/* | ||||
| 	 * Creates a cursor, which is a wlroots utility for tracking the cursor | ||||
| 	 * image shown on screen. | ||||
| 	 */ | ||||
| 	server.cursor = wlr_cursor_create(); | ||||
| 	wlr_cursor_attach_output_layout(server.cursor, server.output_layout); | ||||
|  | ||||
| 	/* Creates an xcursor manager, another wlroots utility which loads up | ||||
| 	 * Xcursor themes to source cursor images from and makes sure that cursor | ||||
| 	 * images are available at all scale factors on the screen (necessary for | ||||
| 	 * HiDPI support). We add a cursor theme at scale factor 1 to begin with. */ | ||||
| 	server.cursor_mgr = wlr_xcursor_manager_create(NULL, 24); | ||||
| 	wlr_xcursor_manager_load(server.cursor_mgr, 1); | ||||
|  | ||||
| 	/* | ||||
| 	 * wlr_cursor *only* displays an image on screen. It does not move around | ||||
| 	 * when the pointer moves. However, we can attach input devices to it, and | ||||
| 	 * it will generate aggregate events for all of them. In these events, we | ||||
| 	 * can choose how we want to process them, forwarding them to clients and | ||||
| 	 * moving the cursor around. More detail on this process is described in my | ||||
| 	 * input handling blog post: | ||||
| 	 * | ||||
| 	 * https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html | ||||
| 	 * | ||||
| 	 * And more comments are sprinkled throughout the notify functions above. | ||||
| 	 */ | ||||
| 	server.cursor_motion.notify = server_cursor_motion; | ||||
| 	wl_signal_add(&server.cursor->events.motion, &server.cursor_motion); | ||||
| 	server.cursor_motion_absolute.notify = server_cursor_motion_absolute; | ||||
| 	wl_signal_add(&server.cursor->events.motion_absolute, | ||||
| 			&server.cursor_motion_absolute); | ||||
| 	server.cursor_button.notify = server_cursor_button; | ||||
| 	wl_signal_add(&server.cursor->events.button, &server.cursor_button); | ||||
| 	server.cursor_axis.notify = server_cursor_axis; | ||||
| 	wl_signal_add(&server.cursor->events.axis, &server.cursor_axis); | ||||
| 	server.cursor_frame.notify = server_cursor_frame; | ||||
| 	wl_signal_add(&server.cursor->events.frame, &server.cursor_frame); | ||||
|  | ||||
| 	/* | ||||
| 	 * Configures a seat, which is a single "seat" at which a user sits and | ||||
| 	 * operates the computer. This conceptually includes up to one keyboard, | ||||
| 	 * pointer, touch, and drawing tablet device. We also rig up a listener to | ||||
| 	 * let us know when new input devices are available on the backend. | ||||
| 	 */ | ||||
| 	wl_list_init(&server.keyboards); | ||||
| 	server.new_input.notify = server_new_input; | ||||
| 	wl_signal_add(&server.backend->events.new_input, &server.new_input); | ||||
| 	server.seat = wlr_seat_create(server.wl_display, "seat0"); | ||||
| 	server.request_cursor.notify = seat_request_cursor; | ||||
| 	wl_signal_add(&server.seat->events.request_set_cursor, | ||||
| 			&server.request_cursor); | ||||
|  | ||||
| 	/* Add a Unix socket to the Wayland display. */ | ||||
| 	const char *socket = wl_display_add_socket_auto(server.wl_display); | ||||
| 	if (!socket) { | ||||
| 		wlr_backend_destroy(server.backend); | ||||
| 		return 1; | ||||
| 	} | ||||
|  | ||||
| 	/* Start the backend. This will enumerate outputs and inputs, become the DRM | ||||
| 	 * master, etc */ | ||||
| 	if (!wlr_backend_start(server.backend)) { | ||||
| 		wlr_backend_destroy(server.backend); | ||||
| 		wl_display_destroy(server.wl_display); | ||||
| 		return 1; | ||||
| 	} | ||||
|  | ||||
| 	/* Set the WAYLAND_DISPLAY environment variable to our socket and run the | ||||
| 	 * startup command if requested. */ | ||||
| 	setenv("WAYLAND_DISPLAY", socket, true); | ||||
| 	if (startup_cmd) { | ||||
| 		if (fork() == 0) { | ||||
| 			execl("/bin/sh", "/bin/sh", "-c", startup_cmd, (void *)NULL); | ||||
| 		} | ||||
| 	} | ||||
| 	/* Run the Wayland event loop. This does not return until you exit the | ||||
| 	 * compositor. Starting the backend rigged up all of the necessary event | ||||
| 	 * loop configuration to listen to libinput events, DRM events, generate | ||||
| 	 * frame events at the refresh rate, and so on. */ | ||||
| 	wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s", | ||||
| 			socket); | ||||
| 	wl_display_run(server.wl_display); | ||||
|  | ||||
| 	/* Once wl_display_run returns, we shut down the server. */ | ||||
| 	wl_display_destroy_clients(server.wl_display); | ||||
| 	wl_display_destroy(server.wl_display); | ||||
| 	return 0; | ||||
| } | ||||
		Reference in New Issue
	
	Block a user