Commit Graph

967 Commits

Author SHA1 Message Date
Devin J. Pohly
4eb54b55f3
No need to send surface.leave/enter events
The scene graph implementation sends these for us, and it does so more
accurately than our overly-simplified approach.  Layer shell surfaces
don't appear to receive these events at all, according to my
WAYLAND_DEBUG experiments with bemenu and dtao.

ΔSLOC: -4
2023-08-22 01:44:31 -06:00
Leonardo Hernández Hernández
4567979b16
don't resize clients on commit
It creates an infinite commit-resize loop when scale != 1
2023-08-18 21:37:22 -06:00
Leonardo Hernández Hernández
ca4a97b933 do not use wl_event_loop for signal handling
ΔSLOC: -4

Fixes: https://github.com/djpohly/dwl/issues/456
Fixes: https://github.com/djpohly/dwl/issues/459
2023-07-13 22:32:48 -06:00
Devin J. Pohly
76ba2cdab0 Remove now-unneeded call to motionnotify
This appears to have been here for the side effect of updating the drag
icon's position.
2023-07-13 22:17:03 -06:00
Devin J. Pohly
4b15bbeb33 Remove unused icon variable 2023-07-13 22:17:03 -06:00
Devin J. Pohly
831fc36bc9 Make drag_icon a persistent scene node
If there is no current drag icon, this node will be empty, but we now
have `drag_icon != NULL` as an invariant.  This allows us to eliminate a
conditional, since there's no harm in moving an empty node's coordinates
around with the pointer.

ΔSLOC: -1
2023-07-13 22:17:03 -06:00
Devin J. Pohly
1841527871 properly destroy scene
ΔSLOC: +1
2023-07-13 17:44:21 -06:00
Devin J. Pohly
fbd84aca4a Unify signal handling under wl_event_loop
Merge our signal handlers into a single function and let Wayland deal
with all the struct sigaction stuff.

ΔSLOC: -3
2023-07-03 22:28:27 -06:00
Devin J. Pohly
eda0613cc4 Separate drag icon from layers array and Lyr enum
If we treat the drag icon as distinct from other layers (it doesn't have
contents that are interactive, focusable, etc.), then we can iterate
over layers meaningfully with a simple for loop.

ΔSLOC: -8
2023-06-25 17:44:00 -05:00
Devin J. Pohly
68a17f962e Don't bother with ignoring SIGCHLD
It added complexity, especially with the differences in behavior between
handled and ignored signals across an exec().
2023-06-16 00:24:17 -06:00
Devin J. Pohly
9c592da01f Reset ignored signal handler in spawn() as well 2023-06-16 00:24:17 -06:00
Devin J. Pohly
df11b7a786 fix startup_cmd SIGCHLD handler
Ignored handlers are not reset by exec() calls
2023-06-16 00:24:17 -06:00
A Frederick Christensen
5215712cab Stray whitespace fixes 2023-06-07 17:47:36 -06:00
Leonardo Hernández Hernández
9b9b79b35e
activate lock surface in updatemons
Fixes an issue when swaylock does not receive input after turn off and then
turn on the outputs
2023-06-02 21:56:09 -06:00
Leonardo Hernández Hernández
3d98907b98
send frame done even if output commit fails
Bug: https://github.com/djpohly/dwl/issues/420
Fixes: https://github.com/djpohly/dwl/issues/353
2023-06-02 21:51:47 -06:00
Nikita Ivanov
f8884ffc2b Set XCURSOR_SIZE 2023-06-01 19:11:33 -06:00
Leonardo Hernández Hernández
a5e45924ed
remove note about contact me for patch issues
I am no longer able to spend much time developing dwl let alone maintaining
other's patches :)
2023-05-28 00:20:20 -06:00
Leonardo Hernández Hernández
72adab621f destroy old client popups when focusing another client
Closes: https://github.com/djpohly/dwl/issues/408
2023-05-27 23:29:05 -06:00
Micah Gorrell
0729f18dce Prevent using a wlr_layer_surface after destroying it, due to no available outputs 2023-05-25 21:21:56 -06:00
Leonardo Hernández Hernández
797e0c74b2
correctly check if a scene node is enabled
checking only wlr_scene_node.enabled may result in a false positive because it
does not consider if its ancestors are enabled as well.
2023-04-13 13:12:27 -06:00
Leonardo Hernández Hernández
3c760bcd4a
remove unneeded check of m in arrange()
arrange must never be called with a NULL argument
2023-04-13 13:12:27 -06:00
Ben Collerson
da77e34ee5 Use uint32_t for ui Arg 2023-04-09 17:09:35 -06:00
Leonardo Hernández Hernández
20f61a59af
use fixed-size type for client tags
while the size of `int` in most compilers is 32-bits, the size of int and all
other integer types are implementation defined, so make sure we can use up to
32-bits
2023-04-08 11:29:18 -06:00
Ben Collerson
9d68554c59
remove tag labels from dwl
Tag labels are not used in dwl. Only the number of tags is important.
Tag labels should be defined for each tag in whatever status bar is
used.
2023-04-08 11:27:49 -06:00
Yves Zoundi
bbdf2a913b
display clients count in monocle symbol
- Replicate missing functionality from dwl to display the client count in monocle mode
  - Add ltsymbol field to Monitor struct
  - Display client count in monocle mode when greater than zero
- Tested with somebar and dwlb
2023-03-16 00:02:14 -06:00
Palanix
21930621ee Remove rootcolor 2023-03-13 09:40:40 -06:00
A Frederick Christensen
6722a89532 Missing apostrophe 2023-03-07 22:17:05 -06:00
gan-of-culture
e4921fad28
add missing comma in "MonitorRule"
add a missing comma for the example
2023-02-25 15:59:23 -06:00
godalming123
c69a2bec3f Fix spacing and replace it with tabs 2023-02-18 18:47:44 -06:00
godalming123
737688a6b1 fix spelling 2023-02-18 18:47:44 -06:00
pino-desktop
f8373ccf25
Fixed 'unused variable' compiler warning. 2023-02-13 13:43:28 -06:00
Ben Collerson
7f9a212476
Add appid field to printstatus() output
Adds an appid field to printstatus which can be used to monitor the
currently active application.
2023-02-13 13:30:27 -06:00
Leonardo Hernández Hernández
ab8334bd8a
implement repeatable keybindings 2023-02-13 13:18:43 -06:00
Leonardo Hernández Hernández
23ede80f74
allow configure x and y of outputs 2023-02-13 13:14:29 -06:00
Leonardo Hernández Hernández
f7d6a34cd9
use sigaction(2) for signal handling
References: http://git.suckless.org/dwm/commit/712d6639ff8e863560328131bbb92b248dc9cde7.html
2023-01-30 23:26:32 -06:00
Leonardo Hernández Hernández
8653b27692
bump version to 0.4 2022-12-30 14:46:52 -06:00
Leonardo Hernández Hernández
932c1d45f2
remove --long from git-describe command 2022-12-30 14:46:34 -06:00
Leonardo Hernández Hernández
dbe44e48c8
return early if selmon is not part of the output layout in dirtomon()
instead of checking twice
2022-12-30 14:31:56 -06:00
Leonardo Hernández Hernández
0b2c33248c
simplify check in urgent()
we only care if it returned a client or not
2022-12-30 14:29:19 -06:00
Leonardo Hernández Hernández
56114f700f
arrange monitor after updating fullscreen background and lock surfaces 2022-12-30 14:26:53 -06:00
Leonardo Hernández Hernández
71c7e4e1e5
also update locked_bg node position in updatemons() 2022-12-30 14:25:19 -06:00
Leonardo Hernández Hernández
72d29f1654
add blank lines to make updatemons() more readable 2022-12-30 14:21:46 -06:00
Leonardo Hernández Hernández
e523c2b82b
update comment about client_set_size() as no-op 2022-12-30 14:19:47 -06:00
Leonardo Hernández Hernández
6d0e3a5198
check if a client is resizing before checking if it's visible
It's not like it's noticeable, but theoretically this is faster
2022-12-30 14:15:21 -06:00
Leonardo Hernández Hernández
5347ed663d
only mark pending resizes as completed checking the configure serial 2022-12-30 14:14:06 -06:00
Leonardo Hernández Hernández
05f4e23c43
bump version to 0.4-rc3 2022-12-24 17:54:19 -06:00
Leonardo Hernández Hernández
be854cab35
do not try to resize if size wouldn't change 2022-12-24 16:44:09 -06:00
Leonardo Hernández Hernández
6ca011430a
do not skip frames if a client is stopped and have a pending resize 2022-12-24 16:44:09 -06:00
Leonardo Hernández Hernández
7eaa01ac1f
Revert "Revert "fix flickering when resizing/spawning windows""
This reverts commit 4a32293548.
2022-12-24 16:44:09 -06:00
Leonardo Hernández Hernández
92e7752203
disable client's scene node after create it (only XDGShell)
will be enabled when setting up its monitor and arrange it

Bug: https://github.com/djpohly/dwl/issues/306
2022-12-24 16:44:09 -06:00