removed spow(x, 0); calls, I did them for consistency's sake, but it should be rather obvious how the scaling works anyways
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							| @@ -43,7 +43,7 @@ tile(void) { | ||||
| 				sum += spow(vratio, i); | ||||
| 			mscale = wah / sum; | ||||
| 			if(vratio >= 1) | ||||
| 				mmaxtile = bh > (mscale * spow(vratio, 0)); | ||||
| 				mmaxtile = bh > mscale; | ||||
| 			else | ||||
| 				mmaxtile = bh > (mscale * spow(vratio, n - 1)); | ||||
| 		} | ||||
| @@ -55,8 +55,8 @@ tile(void) { | ||||
| 				sum += spow(vratio, i); | ||||
| 			sscale = wah / sum; | ||||
| 			if(vratio >= 1) { | ||||
| 				mmaxtile = bh > (mscale * spow(vratio, 0)); | ||||
| 				smaxtile = bh > (sscale * spow(vratio, 0)); | ||||
| 				mmaxtile = bh > mscale; | ||||
| 				smaxtile = bh > sscale; | ||||
| 			} | ||||
| 			else { | ||||
| 				mmaxtile = bh > (mscale * spow(vratio, nmaster - 1)); | ||||
|   | ||||
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