introduced ISTILE, which can be easily extended with other layout functions to allow reuse of setmwfact() and zoom()
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							| @@ -22,14 +22,15 @@ Rule rules[] = { | ||||
| }; | ||||
|  | ||||
| /* layout(s) */ | ||||
| #define ISTILE			isarrange(tile) | ||||
| #define MWFACT			0.6	/* master width factor [0.1 .. 0.9] */ | ||||
| #define RESIZEHINTS		True	/* False - respect size hints in tiled resizals */ | ||||
| #define SNAP			32	/* snap pixel */ | ||||
| Layout layouts[] = { | ||||
| 	/* symbol		function */ | ||||
| 	{ "[]=",		tile }, /* first entry is default */ | ||||
| 	{ "><>",		floating }, | ||||
| }; | ||||
| #define RESIZEHINTS		True	/* False - respect size hints in tiled resizals */ | ||||
| #define MWFACT			0.6	/* master width factor [0.1 .. 0.9] */ | ||||
| #define SNAP			32	/* snap pixel */ | ||||
|  | ||||
| /* key definitions */ | ||||
| #define MODKEY			Mod1Mask | ||||
|   | ||||
							
								
								
									
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								dwm.c
									
									
									
									
									
								
							
							
						
						
									
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								dwm.c
									
									
									
									
									
								
							| @@ -341,7 +341,7 @@ buttonpress(XEvent *e) { | ||||
| 			movemouse(c); | ||||
| 		} | ||||
| 		else if(ev->button == Button2) { | ||||
| 			if(isarrange(tile) && !c->isfixed && c->isfloating) | ||||
| 			if(ISTILE && !c->isfixed && c->isfloating) | ||||
| 				togglefloating(NULL); | ||||
| 			else | ||||
| 				zoom(NULL); | ||||
| @@ -1398,7 +1398,7 @@ void | ||||
| setmwfact(const char *arg) { | ||||
| 	double delta; | ||||
|  | ||||
| 	if(isarrange(floating)) | ||||
| 	if(!ISTILE) | ||||
| 		return; | ||||
| 	/* arg handling, manipulate mwfact */ | ||||
| 	if(arg == NULL) | ||||
| @@ -1850,7 +1850,7 @@ void | ||||
| zoom(const char *arg) { | ||||
| 	Client *c; | ||||
|  | ||||
| 	if(!sel || isarrange(floating) || sel->isfloating) | ||||
| 	if(!sel || !ISTILE || sel->isfloating) | ||||
| 		return; | ||||
| 	if((c = sel) == nexttiled(clients)) | ||||
| 		if(!(c = nexttiled(c->next))) | ||||
|   | ||||
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