now tiled windows can be resized/moved, their floating state will be toggled implicitely
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							| @@ -117,13 +117,13 @@ Quit dwm. | ||||
| .SS Mouse commands | ||||
| .TP | ||||
| .B Mod1\-Button1 | ||||
| Move current window while dragging (floating layout only). | ||||
| Move current window while dragging. Tiled windows will be toggled to the floating state. | ||||
| .TP | ||||
| .B Mod1\-Button2 | ||||
| Zooms/cycles current window to/from master area (tiled layout only). | ||||
| .TP | ||||
| .B Mod1\-Button3 | ||||
| Resize current window while dragging (floating layout only). | ||||
| Resize current window while dragging. Tiled windows will be toggled to the floating state. | ||||
| .SH CUSTOMIZATION | ||||
| dwm is customized by creating a custom config.h and (re)compiling the source | ||||
| code. This keeps it fast, secure and simple. | ||||
|   | ||||
							
								
								
									
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								dwm.c
									
									
									
									
									
								
							
							
						
						
									
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								dwm.c
									
									
									
									
									
								
							| @@ -335,16 +335,20 @@ buttonpress(XEvent *e) { | ||||
| 		focus(c); | ||||
| 		if(CLEANMASK(ev->state) != MODKEY) | ||||
| 			return; | ||||
| 		if(ev->button == Button1 && (isarrange(floating) || c->isfloating)) { | ||||
| 			restack(); | ||||
| 		if(ev->button == Button1) { | ||||
| 			if(!isarrange(floating) && !c->isfloating) | ||||
| 				togglefloating(NULL); | ||||
| 			else | ||||
| 				restack(); | ||||
| 			movemouse(c); | ||||
| 		} | ||||
| 		else if(ev->button == Button2) | ||||
| 			zoom(NULL); | ||||
| 		else if(ev->button == Button3 | ||||
| 		&& (isarrange(floating) || c->isfloating) && !c->isfixed) | ||||
| 		{ | ||||
| 			restack(); | ||||
| 		else if(ev->button == Button3 && !c->isfixed) { | ||||
| 			if(!isarrange(floating) && !c->isfloating) | ||||
| 				togglefloating(NULL); | ||||
| 			else | ||||
| 				restack(); | ||||
| 			resizemouse(c); | ||||
| 		} | ||||
| 	} | ||||
|   | ||||
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